// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Components/BackgroundBlur.h" #ifdef UMG_BackgroundBlur_generated_h #error "BackgroundBlur.generated.h already included, missing '#pragma once' in BackgroundBlur.h" #endif #define UMG_BackgroundBlur_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS struct FMargin; struct FSlateBrush; // ********** Begin Class UBackgroundBlur ********************************************************** #define FID_Engine_Source_Runtime_UMG_Public_Components_BackgroundBlur_h_18_RPC_WRAPPERS \ DECLARE_FUNCTION(execSetLowQualityFallbackBrush); \ DECLARE_FUNCTION(execSetCornerRadius); \ DECLARE_FUNCTION(execSetBlurStrength); \ DECLARE_FUNCTION(execSetBlurRadius); \ DECLARE_FUNCTION(execSetApplyAlphaToBlur); \ DECLARE_FUNCTION(execSetVerticalAlignment); \ DECLARE_FUNCTION(execSetHorizontalAlignment); \ DECLARE_FUNCTION(execSetPadding); #define FID_Engine_Source_Runtime_UMG_Public_Components_BackgroundBlur_h_18_ACCESSORS \ static void GetPadding_WrapperImpl(const void* Object, void* OutValue); \ static void SetPadding_WrapperImpl(void* Object, const void* InValue); \ static void GetHorizontalAlignment_WrapperImpl(const void* Object, void* OutValue); \ static void SetHorizontalAlignment_WrapperImpl(void* Object, const void* InValue); \ static void GetVerticalAlignment_WrapperImpl(const void* Object, void* OutValue); \ static void SetVerticalAlignment_WrapperImpl(void* Object, const void* InValue); \ static void GetbApplyAlphaToBlur_WrapperImpl(const void* Object, void* OutValue); \ static void SetbApplyAlphaToBlur_WrapperImpl(void* Object, const void* InValue); \ static void GetBlurStrength_WrapperImpl(const void* Object, void* OutValue); \ static void SetBlurStrength_WrapperImpl(void* Object, const void* InValue); \ static void GetbOverrideAutoRadiusCalculation_WrapperImpl(const void* Object, void* OutValue); \ static void SetbOverrideAutoRadiusCalculation_WrapperImpl(void* Object, const void* InValue); \ static void GetBlurRadius_WrapperImpl(const void* Object, void* OutValue); \ static void SetBlurRadius_WrapperImpl(void* Object, const void* InValue); \ static void GetCornerRadius_WrapperImpl(const void* Object, void* OutValue); \ static void SetCornerRadius_WrapperImpl(void* Object, const void* InValue); \ static void GetLowQualityFallbackBrush_WrapperImpl(const void* Object, void* OutValue); \ static void SetLowQualityFallbackBrush_WrapperImpl(void* Object, const void* InValue); #define FID_Engine_Source_Runtime_UMG_Public_Components_BackgroundBlur_h_18_ARCHIVESERIALIZER \ DECLARE_FSTRUCTUREDARCHIVE_SERIALIZER(UBackgroundBlur, UMG_API) struct Z_Construct_UClass_UBackgroundBlur_Statics; UMG_API UClass* Z_Construct_UClass_UBackgroundBlur_NoRegister(); #define FID_Engine_Source_Runtime_UMG_Public_Components_BackgroundBlur_h_18_INCLASS \ private: \ static void StaticRegisterNativesUBackgroundBlur(); \ friend struct ::Z_Construct_UClass_UBackgroundBlur_Statics; \ static UClass* GetPrivateStaticClass(); \ friend UMG_API UClass* ::Z_Construct_UClass_UBackgroundBlur_NoRegister(); \ public: \ DECLARE_CLASS2(UBackgroundBlur, UContentWidget, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/UMG"), Z_Construct_UClass_UBackgroundBlur_NoRegister) \ DECLARE_SERIALIZER(UBackgroundBlur) \ FID_Engine_Source_Runtime_UMG_Public_Components_BackgroundBlur_h_18_ARCHIVESERIALIZER #define FID_Engine_Source_Runtime_UMG_Public_Components_BackgroundBlur_h_18_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ UMG_API UBackgroundBlur(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UBackgroundBlur) \ DECLARE_VTABLE_PTR_HELPER_CTOR(UMG_API, UBackgroundBlur); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UBackgroundBlur); \ /** Deleted move- and copy-constructors, should never be used */ \ UBackgroundBlur(UBackgroundBlur&&) = delete; \ UBackgroundBlur(const UBackgroundBlur&) = delete; \ UMG_API virtual ~UBackgroundBlur(); #define FID_Engine_Source_Runtime_UMG_Public_Components_BackgroundBlur_h_15_PROLOG #define FID_Engine_Source_Runtime_UMG_Public_Components_BackgroundBlur_h_18_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_UMG_Public_Components_BackgroundBlur_h_18_RPC_WRAPPERS \ FID_Engine_Source_Runtime_UMG_Public_Components_BackgroundBlur_h_18_ACCESSORS \ FID_Engine_Source_Runtime_UMG_Public_Components_BackgroundBlur_h_18_INCLASS \ FID_Engine_Source_Runtime_UMG_Public_Components_BackgroundBlur_h_18_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UBackgroundBlur; // ********** End Class UBackgroundBlur ************************************************************ #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_UMG_Public_Components_BackgroundBlur_h PRAGMA_ENABLE_DEPRECATION_WARNINGS