// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Sidebar/SidebarState.h" #ifdef TOOLWIDGETS_SidebarState_generated_h #error "SidebarState.generated.h already included, missing '#pragma once' in SidebarState.h" #endif #define TOOLWIDGETS_SidebarState_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FSidebarDrawerState *********************************************** struct Z_Construct_UScriptStruct_FSidebarDrawerState_Statics; #define FID_Engine_Source_Developer_ToolWidgets_Public_Sidebar_SidebarState_h_13_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FSidebarDrawerState_Statics; \ TOOLWIDGETS_API static class UScriptStruct* StaticStruct(); struct FSidebarDrawerState; // ********** End ScriptStruct FSidebarDrawerState ************************************************* // ********** Begin ScriptStruct FSidebarState ***************************************************** struct Z_Construct_UScriptStruct_FSidebarState_Statics; #define FID_Engine_Source_Developer_ToolWidgets_Public_Sidebar_SidebarState_h_39_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FSidebarState_Statics; \ TOOLWIDGETS_API static class UScriptStruct* StaticStruct(); struct FSidebarState; // ********** End ScriptStruct FSidebarState ******************************************************* #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Developer_ToolWidgets_Public_Sidebar_SidebarState_h PRAGMA_ENABLE_DEPRECATION_WARNINGS