// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "ToolMenuOwner.h" #ifdef TOOLMENUS_ToolMenuOwner_generated_h #error "ToolMenuOwner.generated.h already included, missing '#pragma once' in ToolMenuOwner.h" #endif #define TOOLMENUS_ToolMenuOwner_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FToolMenuOwner **************************************************** struct Z_Construct_UScriptStruct_FToolMenuOwner_Statics; #define FID_Engine_Source_Developer_ToolMenus_Public_ToolMenuOwner_h_18_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FToolMenuOwner_Statics; \ TOOLMENUS_API static class UScriptStruct* StaticStruct(); struct FToolMenuOwner; // ********** End ScriptStruct FToolMenuOwner ****************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Developer_ToolMenus_Public_ToolMenuOwner_h PRAGMA_ENABLE_DEPRECATION_WARNINGS