// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "ITimedDataInput.h" #ifdef TIMEMANAGEMENT_ITimedDataInput_generated_h #error "ITimedDataInput.generated.h already included, missing '#pragma once' in ITimedDataInput.h" #endif #define TIMEMANAGEMENT_ITimedDataInput_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FTimedDataChannelSampleTime *************************************** struct Z_Construct_UScriptStruct_FTimedDataChannelSampleTime_Statics; #define FID_Engine_Source_Runtime_TimeManagement_Public_ITimedDataInput_h_49_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FTimedDataChannelSampleTime_Statics; \ TIMEMANAGEMENT_API static class UScriptStruct* StaticStruct(); struct FTimedDataChannelSampleTime; // ********** End ScriptStruct FTimedDataChannelSampleTime ***************************************** // ********** Begin ScriptStruct FTimedDataInputEvaluationData ************************************* struct Z_Construct_UScriptStruct_FTimedDataInputEvaluationData_Statics; #define FID_Engine_Source_Runtime_TimeManagement_Public_ITimedDataInput_h_67_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FTimedDataInputEvaluationData_Statics; \ TIMEMANAGEMENT_API static class UScriptStruct* StaticStruct(); struct FTimedDataInputEvaluationData; // ********** End ScriptStruct FTimedDataInputEvaluationData *************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_TimeManagement_Public_ITimedDataInput_h // ********** Begin Enum ETimedDataInputEvaluationType ********************************************* #define FOREACH_ENUM_ETIMEDDATAINPUTEVALUATIONTYPE(op) \ op(ETimedDataInputEvaluationType::None) \ op(ETimedDataInputEvaluationType::Timecode) \ op(ETimedDataInputEvaluationType::PlatformTime) enum class ETimedDataInputEvaluationType : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> TIMEMANAGEMENT_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum ETimedDataInputEvaluationType *********************************************** // ********** Begin Enum ETimedDataInputState ****************************************************** #define FOREACH_ENUM_ETIMEDDATAINPUTSTATE(op) \ op(ETimedDataInputState::Connected) \ op(ETimedDataInputState::Unresponsive) \ op(ETimedDataInputState::Disconnected) enum class ETimedDataInputState : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> TIMEMANAGEMENT_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum ETimedDataInputState ******************************************************** PRAGMA_ENABLE_DEPRECATION_WARNINGS