// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "TemplateSequencePlayer.h" #ifdef TEMPLATESEQUENCE_TemplateSequencePlayer_generated_h #error "TemplateSequencePlayer.generated.h already included, missing '#pragma once' in TemplateSequencePlayer.h" #endif #define TEMPLATESEQUENCE_TemplateSequencePlayer_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS class ATemplateSequenceActor; class UObject; class UTemplateSequence; class UTemplateSequencePlayer; struct FMovieSceneSequencePlaybackSettings; // ********** Begin Class UTemplateSequencePlayer ************************************************** #define FID_Engine_Plugins_MovieScene_TemplateSequence_Source_TemplateSequence_Public_TemplateSequencePlayer_h_21_RPC_WRAPPERS_NO_PURE_DECLS \ DECLARE_FUNCTION(execCreateTemplateSequencePlayer); struct Z_Construct_UClass_UTemplateSequencePlayer_Statics; TEMPLATESEQUENCE_API UClass* Z_Construct_UClass_UTemplateSequencePlayer_NoRegister(); #define FID_Engine_Plugins_MovieScene_TemplateSequence_Source_TemplateSequence_Public_TemplateSequencePlayer_h_21_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUTemplateSequencePlayer(); \ friend struct ::Z_Construct_UClass_UTemplateSequencePlayer_Statics; \ static UClass* GetPrivateStaticClass(); \ friend TEMPLATESEQUENCE_API UClass* ::Z_Construct_UClass_UTemplateSequencePlayer_NoRegister(); \ public: \ DECLARE_CLASS2(UTemplateSequencePlayer, UMovieSceneSequencePlayer, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/TemplateSequence"), Z_Construct_UClass_UTemplateSequencePlayer_NoRegister) \ DECLARE_SERIALIZER(UTemplateSequencePlayer) #define FID_Engine_Plugins_MovieScene_TemplateSequence_Source_TemplateSequence_Public_TemplateSequencePlayer_h_21_ENHANCED_CONSTRUCTORS \ /** Deleted move- and copy-constructors, should never be used */ \ UTemplateSequencePlayer(UTemplateSequencePlayer&&) = delete; \ UTemplateSequencePlayer(const UTemplateSequencePlayer&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(TEMPLATESEQUENCE_API, UTemplateSequencePlayer); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UTemplateSequencePlayer); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UTemplateSequencePlayer) \ TEMPLATESEQUENCE_API virtual ~UTemplateSequencePlayer(); #define FID_Engine_Plugins_MovieScene_TemplateSequence_Source_TemplateSequence_Public_TemplateSequencePlayer_h_16_PROLOG #define FID_Engine_Plugins_MovieScene_TemplateSequence_Source_TemplateSequence_Public_TemplateSequencePlayer_h_21_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Plugins_MovieScene_TemplateSequence_Source_TemplateSequence_Public_TemplateSequencePlayer_h_21_RPC_WRAPPERS_NO_PURE_DECLS \ FID_Engine_Plugins_MovieScene_TemplateSequence_Source_TemplateSequence_Public_TemplateSequencePlayer_h_21_INCLASS_NO_PURE_DECLS \ FID_Engine_Plugins_MovieScene_TemplateSequence_Source_TemplateSequence_Public_TemplateSequencePlayer_h_21_ENHANCED_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UTemplateSequencePlayer; // ********** End Class UTemplateSequencePlayer **************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_MovieScene_TemplateSequence_Source_TemplateSequence_Public_TemplateSequencePlayer_h PRAGMA_ENABLE_DEPRECATION_WARNINGS