// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "CameraAnimationSequence.h" #ifdef TEMPLATESEQUENCE_CameraAnimationSequence_generated_h #error "CameraAnimationSequence.generated.h already included, missing '#pragma once' in CameraAnimationSequence.h" #endif #define TEMPLATESEQUENCE_CameraAnimationSequence_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UCameraAnimationSequence ************************************************* struct Z_Construct_UClass_UCameraAnimationSequence_Statics; TEMPLATESEQUENCE_API UClass* Z_Construct_UClass_UCameraAnimationSequence_NoRegister(); #define FID_Engine_Plugins_MovieScene_TemplateSequence_Source_TemplateSequence_Public_CameraAnimationSequence_h_17_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUCameraAnimationSequence(); \ friend struct ::Z_Construct_UClass_UCameraAnimationSequence_Statics; \ static UClass* GetPrivateStaticClass(); \ friend TEMPLATESEQUENCE_API UClass* ::Z_Construct_UClass_UCameraAnimationSequence_NoRegister(); \ public: \ DECLARE_CLASS2(UCameraAnimationSequence, UTemplateSequence, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/TemplateSequence"), Z_Construct_UClass_UCameraAnimationSequence_NoRegister) \ DECLARE_SERIALIZER(UCameraAnimationSequence) #define FID_Engine_Plugins_MovieScene_TemplateSequence_Source_TemplateSequence_Public_CameraAnimationSequence_h_17_ENHANCED_CONSTRUCTORS \ /** Deleted move- and copy-constructors, should never be used */ \ UCameraAnimationSequence(UCameraAnimationSequence&&) = delete; \ UCameraAnimationSequence(const UCameraAnimationSequence&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(TEMPLATESEQUENCE_API, UCameraAnimationSequence); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UCameraAnimationSequence); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UCameraAnimationSequence) \ TEMPLATESEQUENCE_API virtual ~UCameraAnimationSequence(); #define FID_Engine_Plugins_MovieScene_TemplateSequence_Source_TemplateSequence_Public_CameraAnimationSequence_h_13_PROLOG #define FID_Engine_Plugins_MovieScene_TemplateSequence_Source_TemplateSequence_Public_CameraAnimationSequence_h_17_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Plugins_MovieScene_TemplateSequence_Source_TemplateSequence_Public_CameraAnimationSequence_h_17_INCLASS_NO_PURE_DECLS \ FID_Engine_Plugins_MovieScene_TemplateSequence_Source_TemplateSequence_Public_CameraAnimationSequence_h_17_ENHANCED_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UCameraAnimationSequence; // ********** End Class UCameraAnimationSequence *************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_MovieScene_TemplateSequence_Source_TemplateSequence_Public_CameraAnimationSequence_h PRAGMA_ENABLE_DEPRECATION_WARNINGS