// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Hitching/TimecodeHitchChannels.h" #ifdef TAKEMOVIESCENE_TimecodeHitchChannels_generated_h #error "TimecodeHitchChannels.generated.h already included, missing '#pragma once' in TimecodeHitchChannels.h" #endif #define TAKEMOVIESCENE_TimecodeHitchChannels_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FTakeMovieSceneHitchTimecodeCurves ******************************** struct Z_Construct_UScriptStruct_FTakeMovieSceneHitchTimecodeCurves_Statics; #define FID_Engine_Plugins_VirtualProduction_Takes_Source_TakeMovieScene_Public_Hitching_TimecodeHitchChannels_h_13_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FTakeMovieSceneHitchTimecodeCurves_Statics; \ TAKEMOVIESCENE_API static class UScriptStruct* StaticStruct(); struct FTakeMovieSceneHitchTimecodeCurves; // ********** End ScriptStruct FTakeMovieSceneHitchTimecodeCurves ********************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_VirtualProduction_Takes_Source_TakeMovieScene_Public_Hitching_TimecodeHitchChannels_h PRAGMA_ENABLE_DEPRECATION_WARNINGS