// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ #pragma once #include "SourceEffects/SourceEffectBitCrusher.h" #include "SourceEffects/SourceEffectChorus.h" #include "SourceEffects/SourceEffectConvolutionReverb.h" #include "SourceEffects/SourceEffectDynamicsProcessor.h" #include "SourceEffects/SourceEffectEnvelopeFollower.h" #include "SourceEffects/SourceEffectEQ.h" #include "SourceEffects/SourceEffectFilter.h" #include "SourceEffects/SourceEffectFoldbackDistortion.h" #include "SourceEffects/SourceEffectMidSideSpreader.h" #include "SourceEffects/SourceEffectMotionFilter.h" #include "SourceEffects/SourceEffectPanner.h" #include "SourceEffects/SourceEffectPhaser.h" #include "SourceEffects/SourceEffectRingModulation.h" #include "SourceEffects/SourceEffectSimpleDelay.h" #include "SourceEffects/SourceEffectStereoDelay.h" #include "SourceEffects/SourceEffectWaveShaper.h" #include "SubmixEffects/SubmixEffectConvolutionReverb.h" #include "SubmixEffects/SubmixEffectDelay.h" #include "SubmixEffects/SubmixEffectFilter.h" #include "SubmixEffects/SubmixEffectFlexiverb.h" #include "SubmixEffects/SubmixEffectMultiBandCompressor.h" #include "SubmixEffects/SubmixEffectStereoDelay.h" #include "SubmixEffects/SubmixEffectStereoToQuad.h" #include "SubmixEffects/SubmixEffectTapDelay.h" #include "SynthComponents/EpicSynth1Component.h" #include "SynthComponents/SynthComponentGranulator.h" #include "SynthComponents/SynthComponentMonoWaveTable.h" #include "SynthComponents/SynthComponentToneGenerator.h" #include "SynthComponents/SynthComponentWaveTable.h"