// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "SourceEffects/SourceEffectStereoDelay.h" #ifdef SYNTHESIS_SourceEffectStereoDelay_generated_h #error "SourceEffectStereoDelay.generated.h already included, missing '#pragma once' in SourceEffectStereoDelay.h" #endif #define SYNTHESIS_SourceEffectStereoDelay_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS struct FSourceEffectStereoDelaySettings; // ********** Begin ScriptStruct FSourceEffectStereoDelaySettings ********************************** struct Z_Construct_UScriptStruct_FSourceEffectStereoDelaySettings_Statics; #define FID_Engine_Plugins_Runtime_Synthesis_Source_Synthesis_Classes_SourceEffects_SourceEffectStereoDelay_h_44_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FSourceEffectStereoDelaySettings_Statics; \ SYNTHESIS_API static class UScriptStruct* StaticStruct(); struct FSourceEffectStereoDelaySettings; // ********** End ScriptStruct FSourceEffectStereoDelaySettings ************************************ // ********** Begin Class USourceEffectStereoDelayPreset ******************************************* #define FID_Engine_Plugins_Runtime_Synthesis_Source_Synthesis_Classes_SourceEffects_SourceEffectStereoDelay_h_106_RPC_WRAPPERS_NO_PURE_DECLS \ DECLARE_FUNCTION(execSetSettings); struct Z_Construct_UClass_USourceEffectStereoDelayPreset_Statics; SYNTHESIS_API UClass* Z_Construct_UClass_USourceEffectStereoDelayPreset_NoRegister(); #define FID_Engine_Plugins_Runtime_Synthesis_Source_Synthesis_Classes_SourceEffects_SourceEffectStereoDelay_h_106_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUSourceEffectStereoDelayPreset(); \ friend struct ::Z_Construct_UClass_USourceEffectStereoDelayPreset_Statics; \ static UClass* GetPrivateStaticClass(); \ friend SYNTHESIS_API UClass* ::Z_Construct_UClass_USourceEffectStereoDelayPreset_NoRegister(); \ public: \ DECLARE_CLASS2(USourceEffectStereoDelayPreset, USoundEffectSourcePreset, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Synthesis"), Z_Construct_UClass_USourceEffectStereoDelayPreset_NoRegister) \ DECLARE_SERIALIZER(USourceEffectStereoDelayPreset) #define FID_Engine_Plugins_Runtime_Synthesis_Source_Synthesis_Classes_SourceEffects_SourceEffectStereoDelay_h_106_ENHANCED_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ SYNTHESIS_API USourceEffectStereoDelayPreset(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ /** Deleted move- and copy-constructors, should never be used */ \ USourceEffectStereoDelayPreset(USourceEffectStereoDelayPreset&&) = delete; \ USourceEffectStereoDelayPreset(const USourceEffectStereoDelayPreset&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(SYNTHESIS_API, USourceEffectStereoDelayPreset); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(USourceEffectStereoDelayPreset); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(USourceEffectStereoDelayPreset) \ SYNTHESIS_API virtual ~USourceEffectStereoDelayPreset(); #define FID_Engine_Plugins_Runtime_Synthesis_Source_Synthesis_Classes_SourceEffects_SourceEffectStereoDelay_h_103_PROLOG #define FID_Engine_Plugins_Runtime_Synthesis_Source_Synthesis_Classes_SourceEffects_SourceEffectStereoDelay_h_106_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Plugins_Runtime_Synthesis_Source_Synthesis_Classes_SourceEffects_SourceEffectStereoDelay_h_106_RPC_WRAPPERS_NO_PURE_DECLS \ FID_Engine_Plugins_Runtime_Synthesis_Source_Synthesis_Classes_SourceEffects_SourceEffectStereoDelay_h_106_INCLASS_NO_PURE_DECLS \ FID_Engine_Plugins_Runtime_Synthesis_Source_Synthesis_Classes_SourceEffects_SourceEffectStereoDelay_h_106_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class USourceEffectStereoDelayPreset; // ********** End Class USourceEffectStereoDelayPreset ********************************************* #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Runtime_Synthesis_Source_Synthesis_Classes_SourceEffects_SourceEffectStereoDelay_h // ********** Begin Enum EStereoDelaySourceEffect ************************************************** #define FOREACH_ENUM_ESTEREODELAYSOURCEEFFECT(op) \ op(EStereoDelaySourceEffect::Normal) \ op(EStereoDelaySourceEffect::Cross) \ op(EStereoDelaySourceEffect::PingPong) \ op(EStereoDelaySourceEffect::Count) enum class EStereoDelaySourceEffect : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> SYNTHESIS_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EStereoDelaySourceEffect **************************************************** // ********** Begin Enum EStereoDelayFiltertype **************************************************** #define FOREACH_ENUM_ESTEREODELAYFILTERTYPE(op) \ op(EStereoDelayFiltertype::Lowpass) \ op(EStereoDelayFiltertype::Highpass) \ op(EStereoDelayFiltertype::Bandpass) \ op(EStereoDelayFiltertype::Notch) \ op(EStereoDelayFiltertype::Count) enum class EStereoDelayFiltertype : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> SYNTHESIS_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EStereoDelayFiltertype ****************************************************** PRAGMA_ENABLE_DEPRECATION_WARNINGS