// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "SubobjectDataAdapterBase.h" #ifdef SUBOBJECTDATAINTERFACE_SubobjectDataAdapterBase_generated_h #error "SubobjectDataAdapterBase.generated.h already included, missing '#pragma once' in SubobjectDataAdapterBase.h" #endif #define SUBOBJECTDATAINTERFACE_SubobjectDataAdapterBase_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FSubobjectDataSubsystemContextDataBase **************************** struct Z_Construct_UScriptStruct_FSubobjectDataSubsystemContextDataBase_Statics; #define FID_Engine_Source_Editor_SubobjectDataInterface_Public_SubobjectDataAdapterBase_h_43_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FSubobjectDataSubsystemContextDataBase_Statics; \ SUBOBJECTDATAINTERFACE_API static class UScriptStruct* StaticStruct(); struct FSubobjectDataSubsystemContextDataBase; // ********** End ScriptStruct FSubobjectDataSubsystemContextDataBase ****************************** // ********** Begin ScriptStruct FSubobjectDataSubsystemContextData_SingleUObjectContextObject ***** struct Z_Construct_UScriptStruct_FSubobjectDataSubsystemContextData_SingleUObjectContextObject_Statics; #define FID_Engine_Source_Editor_SubobjectDataInterface_Public_SubobjectDataAdapterBase_h_52_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FSubobjectDataSubsystemContextData_SingleUObjectContextObject_Statics; \ SUBOBJECTDATAINTERFACE_API static class UScriptStruct* StaticStruct(); \ typedef FSubobjectDataSubsystemContextDataBase Super; struct FSubobjectDataSubsystemContextData_SingleUObjectContextObject; // ********** End ScriptStruct FSubobjectDataSubsystemContextData_SingleUObjectContextObject ******* // ********** Begin ScriptStruct FSubobjectDataSubsystemContextData_TedsRow ************************ struct Z_Construct_UScriptStruct_FSubobjectDataSubsystemContextData_TedsRow_Statics; #define FID_Engine_Source_Editor_SubobjectDataInterface_Public_SubobjectDataAdapterBase_h_65_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FSubobjectDataSubsystemContextData_TedsRow_Statics; \ SUBOBJECTDATAINTERFACE_API static class UScriptStruct* StaticStruct(); \ typedef FSubobjectDataSubsystemContextDataBase Super; struct FSubobjectDataSubsystemContextData_TedsRow; // ********** End ScriptStruct FSubobjectDataSubsystemContextData_TedsRow ************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Editor_SubobjectDataInterface_Public_SubobjectDataAdapterBase_h PRAGMA_ENABLE_DEPRECATION_WARNINGS