// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "SubobjectData.h" #ifdef SUBOBJECTDATAINTERFACE_SubobjectData_generated_h #error "SubobjectData.generated.h already included, missing '#pragma once' in SubobjectData.h" #endif #define SUBOBJECTDATAINTERFACE_SubobjectData_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FSubobjectData **************************************************** struct Z_Construct_UScriptStruct_FSubobjectData_Statics; #define FID_Engine_Source_Editor_SubobjectDataInterface_Public_SubobjectData_h_32_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FSubobjectData_Statics; \ SUBOBJECTDATAINTERFACE_API static class UScriptStruct* StaticStruct(); struct FSubobjectData; // ********** End ScriptStruct FSubobjectData ****************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Editor_SubobjectDataInterface_Public_SubobjectData_h PRAGMA_ENABLE_DEPRECATION_WARNINGS