// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ #include "UObject/GeneratedCppIncludes.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS void EmptyLinkFunctionForGeneratedCodeStatusBar_init() {} static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); static FPackageRegistrationInfo Z_Registration_Info_UPackage__Script_StatusBar; FORCENOINLINE UPackage* Z_Construct_UPackage__Script_StatusBar() { if (!Z_Registration_Info_UPackage__Script_StatusBar.OuterSingleton) { static const UECodeGen_Private::FPackageParams PackageParams = { "/Script/StatusBar", nullptr, 0, PKG_CompiledIn | 0x00000040, 0x0E16B479, 0x12C1F7F0, METADATA_PARAMS(0, nullptr) }; UECodeGen_Private::ConstructUPackage(Z_Registration_Info_UPackage__Script_StatusBar.OuterSingleton, PackageParams); } return Z_Registration_Info_UPackage__Script_StatusBar.OuterSingleton; } static FRegisterCompiledInInfo Z_CompiledInDeferPackage_UPackage__Script_StatusBar(Z_Construct_UPackage__Script_StatusBar, TEXT("/Script/StatusBar"), Z_Registration_Info_UPackage__Script_StatusBar, CONSTRUCT_RELOAD_VERSION_INFO(FPackageReloadVersionInfo, 0x0E16B479, 0x12C1F7F0)); PRAGMA_ENABLE_DEPRECATION_WARNINGS