// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "LightingBuildInfo.h" #ifdef STATSVIEWER_LightingBuildInfo_generated_h #error "LightingBuildInfo.generated.h already included, missing '#pragma once' in LightingBuildInfo.h" #endif #define STATSVIEWER_LightingBuildInfo_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class ULightingBuildInfo ******************************************************* struct Z_Construct_UClass_ULightingBuildInfo_Statics; STATSVIEWER_API UClass* Z_Construct_UClass_ULightingBuildInfo_NoRegister(); #define FID_Engine_Source_Editor_StatsViewer_Classes_LightingBuildInfo_h_22_INCLASS \ private: \ static void StaticRegisterNativesULightingBuildInfo(); \ friend struct ::Z_Construct_UClass_ULightingBuildInfo_Statics; \ static UClass* GetPrivateStaticClass(); \ friend STATSVIEWER_API UClass* ::Z_Construct_UClass_ULightingBuildInfo_NoRegister(); \ public: \ DECLARE_CLASS2(ULightingBuildInfo, UObject, COMPILED_IN_FLAGS(0 | CLASS_Transient), CASTCLASS_None, TEXT("/Script/StatsViewer"), Z_Construct_UClass_ULightingBuildInfo_NoRegister) \ DECLARE_SERIALIZER(ULightingBuildInfo) #define FID_Engine_Source_Editor_StatsViewer_Classes_LightingBuildInfo_h_22_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ STATSVIEWER_API ULightingBuildInfo(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(ULightingBuildInfo) \ DECLARE_VTABLE_PTR_HELPER_CTOR(STATSVIEWER_API, ULightingBuildInfo); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(ULightingBuildInfo); \ /** Deleted move- and copy-constructors, should never be used */ \ ULightingBuildInfo(ULightingBuildInfo&&) = delete; \ ULightingBuildInfo(const ULightingBuildInfo&) = delete; \ STATSVIEWER_API virtual ~ULightingBuildInfo(); #define FID_Engine_Source_Editor_StatsViewer_Classes_LightingBuildInfo_h_19_PROLOG #define FID_Engine_Source_Editor_StatsViewer_Classes_LightingBuildInfo_h_22_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Editor_StatsViewer_Classes_LightingBuildInfo_h_22_INCLASS \ FID_Engine_Source_Editor_StatsViewer_Classes_LightingBuildInfo_h_22_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class ULightingBuildInfo; // ********** End Class ULightingBuildInfo ********************************************************* #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Editor_StatsViewer_Classes_LightingBuildInfo_h // ********** Begin Enum ELightingBuildInfoObjectSets ********************************************** #define FOREACH_ENUM_ELIGHTINGBUILDINFOOBJECTSETS(op) \ op(LightingBuildInfoObjectSets_Default) enum ELightingBuildInfoObjectSets : int; template<> STATSVIEWER_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum ELightingBuildInfoObjectSets ************************************************ PRAGMA_ENABLE_DEPRECATION_WARNINGS