// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "UVMapSettings.h" #ifdef STATICMESHDESCRIPTION_UVMapSettings_generated_h #error "UVMapSettings.generated.h already included, missing '#pragma once' in UVMapSettings.h" #endif #define STATICMESHDESCRIPTION_UVMapSettings_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FUVMapSettings **************************************************** struct Z_Construct_UScriptStruct_FUVMapSettings_Statics; #define FID_Engine_Source_Runtime_StaticMeshDescription_Public_UVMapSettings_h_15_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FUVMapSettings_Statics; \ STATICMESHDESCRIPTION_API static class UScriptStruct* StaticStruct(); struct FUVMapSettings; // ********** End ScriptStruct FUVMapSettings ****************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_StaticMeshDescription_Public_UVMapSettings_h PRAGMA_ENABLE_DEPRECATION_WARNINGS