// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "StateTreeTaskBase.h" #ifdef STATETREEMODULE_StateTreeTaskBase_generated_h #error "StateTreeTaskBase.generated.h already included, missing '#pragma once' in StateTreeTaskBase.h" #endif #define STATETREEMODULE_StateTreeTaskBase_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FStateTreeTaskBase ************************************************ struct Z_Construct_UScriptStruct_FStateTreeTaskBase_Statics; #define FID_Engine_Plugins_Runtime_StateTree_Source_StateTreeModule_Public_StateTreeTaskBase_h_21_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FStateTreeTaskBase_Statics; \ STATETREEMODULE_API static class UScriptStruct* StaticStruct(); \ typedef FStateTreeNodeBase Super; struct FStateTreeTaskBase; // ********** End ScriptStruct FStateTreeTaskBase ************************************************** // ********** Begin ScriptStruct FStateTreeTaskCommonBase ****************************************** struct Z_Construct_UScriptStruct_FStateTreeTaskCommonBase_Statics; #define FID_Engine_Plugins_Runtime_StateTree_Source_StateTreeModule_Public_StateTreeTaskBase_h_165_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FStateTreeTaskCommonBase_Statics; \ STATETREEMODULE_API static class UScriptStruct* StaticStruct(); \ typedef FStateTreeTaskBase Super; struct FStateTreeTaskCommonBase; // ********** End ScriptStruct FStateTreeTaskCommonBase ******************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Runtime_StateTree_Source_StateTreeModule_Public_StateTreeTaskBase_h PRAGMA_ENABLE_DEPRECATION_WARNINGS