// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Tasks/StateTreeRunParallelStateTreeTask.h" #ifdef STATETREEMODULE_StateTreeRunParallelStateTreeTask_generated_h #error "StateTreeRunParallelStateTreeTask.generated.h already included, missing '#pragma once' in StateTreeRunParallelStateTreeTask.h" #endif #define STATETREEMODULE_StateTreeRunParallelStateTreeTask_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FStateTreeRunParallelStateTreeTaskInstanceData ******************** struct Z_Construct_UScriptStruct_FStateTreeRunParallelStateTreeTaskInstanceData_Statics; #define FID_Engine_Plugins_Runtime_StateTree_Source_StateTreeModule_Public_Tasks_StateTreeRunParallelStateTreeTask_h_16_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FStateTreeRunParallelStateTreeTaskInstanceData_Statics; \ STATETREEMODULE_API static class UScriptStruct* StaticStruct(); struct FStateTreeRunParallelStateTreeTaskInstanceData; // ********** End ScriptStruct FStateTreeRunParallelStateTreeTaskInstanceData ********************** // ********** Begin ScriptStruct FStateTreeRunParallelStateTreeExecutionExtension ****************** struct Z_Construct_UScriptStruct_FStateTreeRunParallelStateTreeExecutionExtension_Statics; #define FID_Engine_Plugins_Runtime_StateTree_Source_StateTreeModule_Public_Tasks_StateTreeRunParallelStateTreeTask_h_35_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FStateTreeRunParallelStateTreeExecutionExtension_Statics; \ STATETREEMODULE_API static class UScriptStruct* StaticStruct(); \ typedef FStateTreeExecutionExtension Super; struct FStateTreeRunParallelStateTreeExecutionExtension; // ********** End ScriptStruct FStateTreeRunParallelStateTreeExecutionExtension ******************** // ********** Begin ScriptStruct FStateTreeRunParallelStateTreeTask ******************************** struct Z_Construct_UScriptStruct_FStateTreeRunParallelStateTreeTask_Statics; #define FID_Engine_Plugins_Runtime_StateTree_Source_StateTreeModule_Public_Tasks_StateTreeRunParallelStateTreeTask_h_52_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FStateTreeRunParallelStateTreeTask_Statics; \ STATETREEMODULE_API static class UScriptStruct* StaticStruct(); \ typedef FStateTreeTaskCommonBase Super; struct FStateTreeRunParallelStateTreeTask; // ********** End ScriptStruct FStateTreeRunParallelStateTreeTask ********************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Runtime_StateTree_Source_StateTreeModule_Public_Tasks_StateTreeRunParallelStateTreeTask_h PRAGMA_ENABLE_DEPRECATION_WARNINGS