// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "StateTreeLinker.h" #ifdef STATETREEMODULE_StateTreeLinker_generated_h #error "StateTreeLinker.generated.h already included, missing '#pragma once' in StateTreeLinker.h" #endif #define STATETREEMODULE_StateTreeLinker_generated_h #include "Templates/IsUEnumClass.h" #include "UObject/ObjectMacros.h" #include "UObject/ReflectedTypeAccessors.h" #include "Templates/NoDestroy.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Runtime_StateTree_Source_StateTreeModule_Public_StateTreeLinker_h // ********** Begin Enum EStateTreeLinkerStatus **************************************************** #define FOREACH_ENUM_ESTATETREELINKERSTATUS(op) \ op(EStateTreeLinkerStatus::Succeeded) \ op(EStateTreeLinkerStatus::Failed) enum class EStateTreeLinkerStatus : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> STATETREEMODULE_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EStateTreeLinkerStatus ****************************************************** PRAGMA_ENABLE_DEPRECATION_WARNINGS