// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "PropertyFunctions/StateTreeIntervalPropertyFunctions.h" #ifdef STATETREEMODULE_StateTreeIntervalPropertyFunctions_generated_h #error "StateTreeIntervalPropertyFunctions.generated.h already included, missing '#pragma once' in StateTreeIntervalPropertyFunctions.h" #endif #define STATETREEMODULE_StateTreeIntervalPropertyFunctions_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FStateTreeMakeIntervalPropertyFunctionInstanceData **************** struct Z_Construct_UScriptStruct_FStateTreeMakeIntervalPropertyFunctionInstanceData_Statics; #define FID_Engine_Plugins_Runtime_StateTree_Source_StateTreeModule_Private_PropertyFunctions_StateTreeIntervalPropertyFunctions_h_15_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FStateTreeMakeIntervalPropertyFunctionInstanceData_Statics; \ STATETREEMODULE_API static class UScriptStruct* StaticStruct(); struct FStateTreeMakeIntervalPropertyFunctionInstanceData; // ********** End ScriptStruct FStateTreeMakeIntervalPropertyFunctionInstanceData ****************** // ********** Begin ScriptStruct FStateTreeMakeIntervalPropertyFunction **************************** struct Z_Construct_UScriptStruct_FStateTreeMakeIntervalPropertyFunction_Statics; #define FID_Engine_Plugins_Runtime_StateTree_Source_StateTreeModule_Private_PropertyFunctions_StateTreeIntervalPropertyFunctions_h_33_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FStateTreeMakeIntervalPropertyFunction_Statics; \ STATETREEMODULE_API static class UScriptStruct* StaticStruct(); \ typedef FStateTreePropertyFunctionCommonBase Super; struct FStateTreeMakeIntervalPropertyFunction; // ********** End ScriptStruct FStateTreeMakeIntervalPropertyFunction ****************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Runtime_StateTree_Source_StateTreeModule_Private_PropertyFunctions_StateTreeIntervalPropertyFunctions_h PRAGMA_ENABLE_DEPRECATION_WARNINGS