// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "StateTreeConsiderationBase.h" #ifdef STATETREEMODULE_StateTreeConsiderationBase_generated_h #error "StateTreeConsiderationBase.generated.h already included, missing '#pragma once' in StateTreeConsiderationBase.h" #endif #define STATETREEMODULE_StateTreeConsiderationBase_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FStateTreeConsiderationBase *************************************** struct Z_Construct_UScriptStruct_FStateTreeConsiderationBase_Statics; #define FID_Engine_Plugins_Runtime_StateTree_Source_StateTreeModule_Public_StateTreeConsiderationBase_h_20_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FStateTreeConsiderationBase_Statics; \ STATETREEMODULE_API static class UScriptStruct* StaticStruct(); \ typedef FStateTreeNodeBase Super; struct FStateTreeConsiderationBase; // ********** End ScriptStruct FStateTreeConsiderationBase ***************************************** // ********** Begin ScriptStruct FStateTreeConsiderationCommonBase ********************************* struct Z_Construct_UScriptStruct_FStateTreeConsiderationCommonBase_Statics; #define FID_Engine_Plugins_Runtime_StateTree_Source_StateTreeModule_Public_StateTreeConsiderationBase_h_45_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FStateTreeConsiderationCommonBase_Statics; \ STATETREEMODULE_API static class UScriptStruct* StaticStruct(); \ typedef FStateTreeConsiderationBase Super; struct FStateTreeConsiderationCommonBase; // ********** End ScriptStruct FStateTreeConsiderationCommonBase *********************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Runtime_StateTree_Source_StateTreeModule_Public_StateTreeConsiderationBase_h PRAGMA_ENABLE_DEPRECATION_WARNINGS