// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Widgets/SCompactTreeView.h" #ifdef STATETREEDEVELOPER_SCompactTreeView_generated_h #error "SCompactTreeView.generated.h already included, missing '#pragma once' in SCompactTreeView.h" #endif #define STATETREEDEVELOPER_SCompactTreeView_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FStateItemCustomData ********************************************** struct Z_Construct_UScriptStruct_FStateItemCustomData_Statics; #define FID_Engine_Plugins_Runtime_StateTree_Source_StateTreeDeveloper_Internal_Widgets_SCompactTreeView_h_33_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FStateItemCustomData_Statics; \ STATETREEDEVELOPER_API static class UScriptStruct* StaticStruct(); namespace UE::StateTree::CompactTreeView { struct FStateItemCustomData; } // ********** End ScriptStruct FStateItemCustomData ************************************************ #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Runtime_StateTree_Source_StateTreeDeveloper_Internal_Widgets_SCompactTreeView_h PRAGMA_ENABLE_DEPRECATION_WARNINGS