// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "SourceCodeAccessSettings.h" #ifdef SOURCECODEACCESS_SourceCodeAccessSettings_generated_h #error "SourceCodeAccessSettings.generated.h already included, missing '#pragma once' in SourceCodeAccessSettings.h" #endif #define SOURCECODEACCESS_SourceCodeAccessSettings_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class USourceCodeAccessSettings ************************************************ struct Z_Construct_UClass_USourceCodeAccessSettings_Statics; SOURCECODEACCESS_API UClass* Z_Construct_UClass_USourceCodeAccessSettings_NoRegister(); #define FID_Engine_Source_Developer_SourceCodeAccess_Private_SourceCodeAccessSettings_h_13_INCLASS \ private: \ static void StaticRegisterNativesUSourceCodeAccessSettings(); \ friend struct ::Z_Construct_UClass_USourceCodeAccessSettings_Statics; \ static UClass* GetPrivateStaticClass(); \ friend SOURCECODEACCESS_API UClass* ::Z_Construct_UClass_USourceCodeAccessSettings_NoRegister(); \ public: \ DECLARE_CLASS2(USourceCodeAccessSettings, UObject, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/SourceCodeAccess"), Z_Construct_UClass_USourceCodeAccessSettings_NoRegister) \ DECLARE_SERIALIZER(USourceCodeAccessSettings) \ static constexpr const TCHAR* StaticConfigName() {return TEXT("EditorSettings");} \ #define FID_Engine_Source_Developer_SourceCodeAccess_Private_SourceCodeAccessSettings_h_13_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ NO_API USourceCodeAccessSettings(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(USourceCodeAccessSettings) \ DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, USourceCodeAccessSettings); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(USourceCodeAccessSettings); \ /** Deleted move- and copy-constructors, should never be used */ \ USourceCodeAccessSettings(USourceCodeAccessSettings&&) = delete; \ USourceCodeAccessSettings(const USourceCodeAccessSettings&) = delete; \ NO_API virtual ~USourceCodeAccessSettings(); #define FID_Engine_Source_Developer_SourceCodeAccess_Private_SourceCodeAccessSettings_h_10_PROLOG #define FID_Engine_Source_Developer_SourceCodeAccess_Private_SourceCodeAccessSettings_h_13_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Developer_SourceCodeAccess_Private_SourceCodeAccessSettings_h_13_INCLASS \ FID_Engine_Source_Developer_SourceCodeAccess_Private_SourceCodeAccessSettings_h_13_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class USourceCodeAccessSettings; // ********** End Class USourceCodeAccessSettings ************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Developer_SourceCodeAccess_Private_SourceCodeAccessSettings_h PRAGMA_ENABLE_DEPRECATION_WARNINGS