// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Framework/Text/TextLayout.h" #ifdef SLATE_TextLayout_generated_h #error "TextLayout.generated.h already included, missing '#pragma once' in TextLayout.h" #endif #define SLATE_TextLayout_generated_h #include "Templates/IsUEnumClass.h" #include "UObject/ObjectMacros.h" #include "UObject/ReflectedTypeAccessors.h" #include "Templates/NoDestroy.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Slate_Public_Framework_Text_TextLayout_h // ********** Begin Enum ETextJustify ************************************************************** #define FOREACH_ENUM_ETEXTJUSTIFY(op) \ op(ETextJustify::Left) \ op(ETextJustify::Center) \ op(ETextJustify::Right) \ op(ETextJustify::InvariantLeft) \ op(ETextJustify::InvariantRight) namespace ETextJustify { enum Type : int; } template<> SLATE_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum ETextJustify **************************************************************** // ********** Begin Enum ETextWrappingPolicy ******************************************************* #define FOREACH_ENUM_ETEXTWRAPPINGPOLICY(op) \ op(ETextWrappingPolicy::DefaultWrapping) \ op(ETextWrappingPolicy::AllowPerCharacterWrapping) enum class ETextWrappingPolicy : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> SLATE_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum ETextWrappingPolicy ********************************************************* // ********** Begin Enum ETextFlowDirection ******************************************************** #define FOREACH_ENUM_ETEXTFLOWDIRECTION(op) \ op(ETextFlowDirection::Auto) \ op(ETextFlowDirection::LeftToRight) \ op(ETextFlowDirection::RightToLeft) \ op(ETextFlowDirection::Culture) enum class ETextFlowDirection : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> SLATE_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum ETextFlowDirection ********************************************************** PRAGMA_ENABLE_DEPRECATION_WARNINGS