// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Widgets/Notifications/SProgressBar.h" #ifdef SLATE_SProgressBar_generated_h #error "SProgressBar.generated.h already included, missing '#pragma once' in SProgressBar.h" #endif #define SLATE_SProgressBar_generated_h #include "Templates/IsUEnumClass.h" #include "UObject/ObjectMacros.h" #include "UObject/ReflectedTypeAccessors.h" #include "Templates/NoDestroy.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Slate_Public_Widgets_Notifications_SProgressBar_h // ********** Begin Enum EProgressBarFillType ****************************************************** #define FOREACH_ENUM_EPROGRESSBARFILLTYPE(op) \ op(EProgressBarFillType::LeftToRight) \ op(EProgressBarFillType::RightToLeft) \ op(EProgressBarFillType::FillFromCenter) \ op(EProgressBarFillType::FillFromCenterHorizontal) \ op(EProgressBarFillType::FillFromCenterVertical) \ op(EProgressBarFillType::TopToBottom) \ op(EProgressBarFillType::BottomToTop) namespace EProgressBarFillType { enum Type : int; } template<> SLATE_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EProgressBarFillType ******************************************************** // ********** Begin Enum EProgressBarFillStyle ***************************************************** #define FOREACH_ENUM_EPROGRESSBARFILLSTYLE(op) \ op(EProgressBarFillStyle::Mask) \ op(EProgressBarFillStyle::Scale) namespace EProgressBarFillStyle { enum Type : int; } template<> SLATE_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EProgressBarFillStyle ******************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS