// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "SkeletonClipboard.h" #ifdef SKELETALMESHMODIFIERS_SkeletonClipboard_generated_h #error "SkeletonClipboard.generated.h already included, missing '#pragma once' in SkeletonClipboard.h" #endif #define SKELETALMESHMODIFIERS_SkeletonClipboard_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FBoneClipboardData ************************************************ struct Z_Construct_UScriptStruct_FBoneClipboardData_Statics; #define FID_Engine_Plugins_Runtime_MeshModelingToolset_Source_SkeletalMeshModifiers_Public_SkeletonClipboard_h_41_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FBoneClipboardData_Statics; \ SKELETALMESHMODIFIERS_API static class UScriptStruct* StaticStruct(); struct FBoneClipboardData; // ********** End ScriptStruct FBoneClipboardData ************************************************** // ********** Begin ScriptStruct FHierarchyClipboardData ******************************************* struct Z_Construct_UScriptStruct_FHierarchyClipboardData_Statics; #define FID_Engine_Plugins_Runtime_MeshModelingToolset_Source_SkeletalMeshModifiers_Public_SkeletonClipboard_h_56_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FHierarchyClipboardData_Statics; \ SKELETALMESHMODIFIERS_API static class UScriptStruct* StaticStruct(); struct FHierarchyClipboardData; // ********** End ScriptStruct FHierarchyClipboardData ********************************************* #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Runtime_MeshModelingToolset_Source_SkeletalMeshModifiers_Public_SkeletonClipboard_h PRAGMA_ENABLE_DEPRECATION_WARNINGS