// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "SkeletalMeshEditingCache.h" #ifdef SKELETALMESHMODELINGTOOLS_SkeletalMeshEditingCache_generated_h #error "SkeletalMeshEditingCache.generated.h already included, missing '#pragma once' in SkeletalMeshEditingCache.h" #endif #define SKELETALMESHMODELINGTOOLS_SkeletalMeshEditingCache_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class USkeletalMeshEditingCache ************************************************ struct Z_Construct_UClass_USkeletalMeshEditingCache_Statics; SKELETALMESHMODELINGTOOLS_API UClass* Z_Construct_UClass_USkeletalMeshEditingCache_NoRegister(); #define FID_Engine_Plugins_Animation_SkeletalMeshModelingTools_Source_SkeletalMeshModelingTools_Private_SkeletalMeshEditingCache_h_42_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUSkeletalMeshEditingCache(); \ friend struct ::Z_Construct_UClass_USkeletalMeshEditingCache_Statics; \ static UClass* GetPrivateStaticClass(); \ friend SKELETALMESHMODELINGTOOLS_API UClass* ::Z_Construct_UClass_USkeletalMeshEditingCache_NoRegister(); \ public: \ DECLARE_CLASS2(USkeletalMeshEditingCache, UObject, COMPILED_IN_FLAGS(0 | CLASS_Transient), CASTCLASS_None, TEXT("/Script/SkeletalMeshModelingTools"), Z_Construct_UClass_USkeletalMeshEditingCache_NoRegister) \ DECLARE_SERIALIZER(USkeletalMeshEditingCache) #define FID_Engine_Plugins_Animation_SkeletalMeshModelingTools_Source_SkeletalMeshModelingTools_Private_SkeletalMeshEditingCache_h_42_ENHANCED_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ SKELETALMESHMODELINGTOOLS_API USkeletalMeshEditingCache(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ /** Deleted move- and copy-constructors, should never be used */ \ USkeletalMeshEditingCache(USkeletalMeshEditingCache&&) = delete; \ USkeletalMeshEditingCache(const USkeletalMeshEditingCache&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(SKELETALMESHMODELINGTOOLS_API, USkeletalMeshEditingCache); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(USkeletalMeshEditingCache); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(USkeletalMeshEditingCache) \ SKELETALMESHMODELINGTOOLS_API virtual ~USkeletalMeshEditingCache(); #define FID_Engine_Plugins_Animation_SkeletalMeshModelingTools_Source_SkeletalMeshModelingTools_Private_SkeletalMeshEditingCache_h_39_PROLOG #define FID_Engine_Plugins_Animation_SkeletalMeshModelingTools_Source_SkeletalMeshModelingTools_Private_SkeletalMeshEditingCache_h_42_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Plugins_Animation_SkeletalMeshModelingTools_Source_SkeletalMeshModelingTools_Private_SkeletalMeshEditingCache_h_42_INCLASS_NO_PURE_DECLS \ FID_Engine_Plugins_Animation_SkeletalMeshModelingTools_Source_SkeletalMeshModelingTools_Private_SkeletalMeshEditingCache_h_42_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class USkeletalMeshEditingCache; // ********** End Class USkeletalMeshEditingCache ************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Animation_SkeletalMeshModelingTools_Source_SkeletalMeshModelingTools_Private_SkeletalMeshEditingCache_h PRAGMA_ENABLE_DEPRECATION_WARNINGS