// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ #include "UObject/GeneratedCppIncludes.h" #include "SignificanceManager.h" #include "UObject/SoftObjectPath.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); void EmptyLinkFunctionForGeneratedCodeSignificanceManager() {} // ********** Begin Cross Module References ******************************************************** COREUOBJECT_API UClass* Z_Construct_UClass_UObject(); COREUOBJECT_API UScriptStruct* Z_Construct_UScriptStruct_FSoftClassPath(); SIGNIFICANCEMANAGER_API UClass* Z_Construct_UClass_USignificanceManager(); SIGNIFICANCEMANAGER_API UClass* Z_Construct_UClass_USignificanceManager_NoRegister(); UPackage* Z_Construct_UPackage__Script_SignificanceManager(); // ********** End Cross Module References ********************************************************** // ********** Begin Class USignificanceManager ***************************************************** FClassRegistrationInfo Z_Registration_Info_UClass_USignificanceManager; UClass* USignificanceManager::GetPrivateStaticClass() { using TClass = USignificanceManager; if (!Z_Registration_Info_UClass_USignificanceManager.InnerSingleton) { GetPrivateStaticClassBody( TClass::StaticPackage(), TEXT("SignificanceManager"), Z_Registration_Info_UClass_USignificanceManager.InnerSingleton, StaticRegisterNativesUSignificanceManager, sizeof(TClass), alignof(TClass), TClass::StaticClassFlags, TClass::StaticClassCastFlags(), TClass::StaticConfigName(), (UClass::ClassConstructorType)InternalConstructor, (UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller, UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass), &TClass::Super::StaticClass, &TClass::WithinClass::StaticClass ); } return Z_Registration_Info_UClass_USignificanceManager.InnerSingleton; } UClass* Z_Construct_UClass_USignificanceManager_NoRegister() { return USignificanceManager::GetPrivateStaticClass(); } struct Z_Construct_UClass_USignificanceManager_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = { { "Comment", "/* The significance manager provides a framework for registering objects by tag to each have a significance\n * value calculated from which a game specific subclass and game logic can make decisions about what level\n * of detail objects should be at, tick frequency, whether to spawn effects, and other such functionality\n *\n * Each object that is registered must have a corresponding unregister event or else a dangling Object reference will\n * be left resulting in an eventual crash once the Object has been garbage collected.\n *\n * Each user of the significance manager is expected to call the Update function from the appropriate location in the\n * game code. GameViewportClient::Tick may often serve as a good place to do this.\n */" }, { "IncludePath", "SignificanceManager.h" }, { "ModuleRelativePath", "Public/SignificanceManager.h" }, { "ToolTip", "The significance manager provides a framework for registering objects by tag to each have a significance\n* value calculated from which a game specific subclass and game logic can make decisions about what level\n* of detail objects should be at, tick frequency, whether to spawn effects, and other such functionality\n*\n* Each object that is registered must have a corresponding unregister event or else a dangling Object reference will\n* be left resulting in an eventual crash once the Object has been garbage collected.\n*\n* Each user of the significance manager is expected to call the Update function from the appropriate location in the\n* game code. GameViewportClient::Tick may often serve as a good place to do this." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_SignificanceManagerClassName_MetaData[] = { { "Category", "DefaultClasses" }, { "Comment", "// Game specific significance class to instantiate\n" }, { "DisplayName", "Significance Manager Class" }, { "MetaClass", "/Script/SignificanceManager.SignificanceManager" }, { "ModuleRelativePath", "Public/SignificanceManager.h" }, { "ToolTip", "Game specific significance class to instantiate" }, }; #endif // WITH_METADATA // ********** Begin Class USignificanceManager constinit property declarations ********************* static const UECodeGen_Private::FStructPropertyParams NewProp_SignificanceManagerClassName; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Class USignificanceManager constinit property declarations *********************** static UObject* (*const DependentSingletons[])(); static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = { TCppClassTypeTraits::IsAbstract, }; static const UECodeGen_Private::FClassParams ClassParams; }; // struct Z_Construct_UClass_USignificanceManager_Statics // ********** Begin Class USignificanceManager Property Definitions ******************************** const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_USignificanceManager_Statics::NewProp_SignificanceManagerClassName = { "SignificanceManagerClassName", nullptr, (EPropertyFlags)0x0040000002044001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(USignificanceManager, SignificanceManagerClassName), Z_Construct_UScriptStruct_FSoftClassPath, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_SignificanceManagerClassName_MetaData), NewProp_SignificanceManagerClassName_MetaData) }; // 3467803280 const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_USignificanceManager_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_USignificanceManager_Statics::NewProp_SignificanceManagerClassName, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_USignificanceManager_Statics::PropPointers) < 2048); // ********** End Class USignificanceManager Property Definitions ********************************** UObject* (*const Z_Construct_UClass_USignificanceManager_Statics::DependentSingletons[])() = { (UObject* (*)())Z_Construct_UClass_UObject, (UObject* (*)())Z_Construct_UPackage__Script_SignificanceManager, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_USignificanceManager_Statics::DependentSingletons) < 16); const UECodeGen_Private::FClassParams Z_Construct_UClass_USignificanceManager_Statics::ClassParams = { &USignificanceManager::StaticClass, "Engine", &StaticCppClassTypeInfo, DependentSingletons, nullptr, Z_Construct_UClass_USignificanceManager_Statics::PropPointers, nullptr, UE_ARRAY_COUNT(DependentSingletons), 0, UE_ARRAY_COUNT(Z_Construct_UClass_USignificanceManager_Statics::PropPointers), 0, 0x000800A6u, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_USignificanceManager_Statics::Class_MetaDataParams), Z_Construct_UClass_USignificanceManager_Statics::Class_MetaDataParams) }; void USignificanceManager::StaticRegisterNativesUSignificanceManager() { } UClass* Z_Construct_UClass_USignificanceManager() { if (!Z_Registration_Info_UClass_USignificanceManager.OuterSingleton) { UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_USignificanceManager.OuterSingleton, Z_Construct_UClass_USignificanceManager_Statics::ClassParams); } return Z_Registration_Info_UClass_USignificanceManager.OuterSingleton; } DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, USignificanceManager); USignificanceManager::~USignificanceManager() {} // ********** End Class USignificanceManager ******************************************************* // ********** Begin Registration ******************************************************************* struct Z_CompiledInDeferFile_FID_Engine_Plugins_Runtime_SignificanceManager_Source_SignificanceManager_Public_SignificanceManager_h__Script_SignificanceManager_Statics { static constexpr FClassRegisterCompiledInInfo ClassInfo[] = { { Z_Construct_UClass_USignificanceManager, USignificanceManager::StaticClass, TEXT("USignificanceManager"), &Z_Registration_Info_UClass_USignificanceManager, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(USignificanceManager), 3736649172U) }, }; }; // Z_CompiledInDeferFile_FID_Engine_Plugins_Runtime_SignificanceManager_Source_SignificanceManager_Public_SignificanceManager_h__Script_SignificanceManager_Statics static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Runtime_SignificanceManager_Source_SignificanceManager_Public_SignificanceManager_h__Script_SignificanceManager_397865804{ TEXT("/Script/SignificanceManager"), Z_CompiledInDeferFile_FID_Engine_Plugins_Runtime_SignificanceManager_Source_SignificanceManager_Public_SignificanceManager_h__Script_SignificanceManager_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Runtime_SignificanceManager_Source_SignificanceManager_Public_SignificanceManager_h__Script_SignificanceManager_Statics::ClassInfo), nullptr, 0, nullptr, 0, }; // ********** End Registration ********************************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS