// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "SequencerScriptingRange.h" #ifdef SEQUENCERSCRIPTING_SequencerScriptingRange_generated_h #error "SequencerScriptingRange.generated.h already included, missing '#pragma once' in SequencerScriptingRange.h" #endif #define SEQUENCERSCRIPTING_SequencerScriptingRange_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FSequencerScriptingRange ****************************************** struct Z_Construct_UScriptStruct_FSequencerScriptingRange_Statics; #define FID_Engine_Plugins_MovieScene_SequencerScripting_Source_SequencerScripting_Public_SequencerScriptingRange_h_17_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FSequencerScriptingRange_Statics; \ SEQUENCERSCRIPTING_API static class UScriptStruct* StaticStruct(); struct FSequencerScriptingRange; // ********** End ScriptStruct FSequencerScriptingRange ******************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_MovieScene_SequencerScripting_Source_SequencerScripting_Public_SequencerScriptingRange_h PRAGMA_ENABLE_DEPRECATION_WARNINGS