// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "KeysAndChannels/MovieSceneScriptingFloat.h" #ifdef SEQUENCERSCRIPTING_MovieSceneScriptingFloat_generated_h #error "MovieSceneScriptingFloat.generated.h already included, missing '#pragma once' in MovieSceneScriptingFloat.h" #endif #define SEQUENCERSCRIPTING_MovieSceneScriptingFloat_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS class UMovieSceneScriptingFloatKey; class UMovieSceneScriptingKey; enum class EMovieSceneKeyInterpolation : uint8; enum class EMovieSceneTimeUnit : uint8; struct FFrameNumber; struct FFrameRate; struct FFrameTime; struct FSequencerScriptingRange; // ********** Begin Class UMovieSceneScriptingFloatKey ********************************************* #define FID_Engine_Plugins_MovieScene_SequencerScripting_Source_SequencerScripting_Private_KeysAndChannels_MovieSceneScriptingFloat_h_25_RPC_WRAPPERS_NO_PURE_DECLS \ DECLARE_FUNCTION(execSetLeaveTangentWeight); \ DECLARE_FUNCTION(execGetLeaveTangentWeight); \ DECLARE_FUNCTION(execSetArriveTangentWeight); \ DECLARE_FUNCTION(execGetArriveTangentWeight); \ DECLARE_FUNCTION(execSetTangentWeightMode); \ DECLARE_FUNCTION(execGetTangentWeightMode); \ DECLARE_FUNCTION(execSetLeaveTangent); \ DECLARE_FUNCTION(execGetLeaveTangent); \ DECLARE_FUNCTION(execSetArriveTangent); \ DECLARE_FUNCTION(execGetArriveTangent); \ DECLARE_FUNCTION(execSetTangentMode); \ DECLARE_FUNCTION(execGetTangentMode); \ DECLARE_FUNCTION(execSetInterpolationMode); \ DECLARE_FUNCTION(execGetInterpolationMode); \ DECLARE_FUNCTION(execSetValue); \ DECLARE_FUNCTION(execGetValue); \ DECLARE_FUNCTION(execSetTime); \ DECLARE_FUNCTION(execGetTime); struct Z_Construct_UClass_UMovieSceneScriptingFloatKey_Statics; SEQUENCERSCRIPTING_API UClass* Z_Construct_UClass_UMovieSceneScriptingFloatKey_NoRegister(); #define FID_Engine_Plugins_MovieScene_SequencerScripting_Source_SequencerScripting_Private_KeysAndChannels_MovieSceneScriptingFloat_h_25_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUMovieSceneScriptingFloatKey(); \ friend struct ::Z_Construct_UClass_UMovieSceneScriptingFloatKey_Statics; \ static UClass* GetPrivateStaticClass(); \ friend SEQUENCERSCRIPTING_API UClass* ::Z_Construct_UClass_UMovieSceneScriptingFloatKey_NoRegister(); \ public: \ DECLARE_CLASS2(UMovieSceneScriptingFloatKey, UMovieSceneScriptingKey, COMPILED_IN_FLAGS(CLASS_Abstract), CASTCLASS_None, TEXT("/Script/SequencerScripting"), Z_Construct_UClass_UMovieSceneScriptingFloatKey_NoRegister) \ DECLARE_SERIALIZER(UMovieSceneScriptingFloatKey) #define FID_Engine_Plugins_MovieScene_SequencerScripting_Source_SequencerScripting_Private_KeysAndChannels_MovieSceneScriptingFloat_h_25_ENHANCED_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ NO_API UMovieSceneScriptingFloatKey(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ /** Deleted move- and copy-constructors, should never be used */ \ UMovieSceneScriptingFloatKey(UMovieSceneScriptingFloatKey&&) = delete; \ UMovieSceneScriptingFloatKey(const UMovieSceneScriptingFloatKey&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UMovieSceneScriptingFloatKey); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UMovieSceneScriptingFloatKey); \ DEFINE_ABSTRACT_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UMovieSceneScriptingFloatKey) \ NO_API virtual ~UMovieSceneScriptingFloatKey(); #define FID_Engine_Plugins_MovieScene_SequencerScripting_Source_SequencerScripting_Private_KeysAndChannels_MovieSceneScriptingFloat_h_22_PROLOG #define FID_Engine_Plugins_MovieScene_SequencerScripting_Source_SequencerScripting_Private_KeysAndChannels_MovieSceneScriptingFloat_h_25_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Plugins_MovieScene_SequencerScripting_Source_SequencerScripting_Private_KeysAndChannels_MovieSceneScriptingFloat_h_25_RPC_WRAPPERS_NO_PURE_DECLS \ FID_Engine_Plugins_MovieScene_SequencerScripting_Source_SequencerScripting_Private_KeysAndChannels_MovieSceneScriptingFloat_h_25_INCLASS_NO_PURE_DECLS \ FID_Engine_Plugins_MovieScene_SequencerScripting_Source_SequencerScripting_Private_KeysAndChannels_MovieSceneScriptingFloat_h_25_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UMovieSceneScriptingFloatKey; // ********** End Class UMovieSceneScriptingFloatKey *********************************************** // ********** Begin Class UMovieSceneScriptingActualFloatKey *************************************** struct Z_Construct_UClass_UMovieSceneScriptingActualFloatKey_Statics; SEQUENCERSCRIPTING_API UClass* Z_Construct_UClass_UMovieSceneScriptingActualFloatKey_NoRegister(); #define FID_Engine_Plugins_MovieScene_SequencerScripting_Source_SequencerScripting_Private_KeysAndChannels_MovieSceneScriptingFloat_h_160_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUMovieSceneScriptingActualFloatKey(); \ friend struct ::Z_Construct_UClass_UMovieSceneScriptingActualFloatKey_Statics; \ static UClass* GetPrivateStaticClass(); \ friend SEQUENCERSCRIPTING_API UClass* ::Z_Construct_UClass_UMovieSceneScriptingActualFloatKey_NoRegister(); \ public: \ DECLARE_CLASS2(UMovieSceneScriptingActualFloatKey, UMovieSceneScriptingFloatKey, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/SequencerScripting"), Z_Construct_UClass_UMovieSceneScriptingActualFloatKey_NoRegister) \ DECLARE_SERIALIZER(UMovieSceneScriptingActualFloatKey) #define FID_Engine_Plugins_MovieScene_SequencerScripting_Source_SequencerScripting_Private_KeysAndChannels_MovieSceneScriptingFloat_h_160_ENHANCED_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ NO_API UMovieSceneScriptingActualFloatKey(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ /** Deleted move- and copy-constructors, should never be used */ \ UMovieSceneScriptingActualFloatKey(UMovieSceneScriptingActualFloatKey&&) = delete; \ UMovieSceneScriptingActualFloatKey(const UMovieSceneScriptingActualFloatKey&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UMovieSceneScriptingActualFloatKey); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UMovieSceneScriptingActualFloatKey); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UMovieSceneScriptingActualFloatKey) \ NO_API virtual ~UMovieSceneScriptingActualFloatKey(); #define FID_Engine_Plugins_MovieScene_SequencerScripting_Source_SequencerScripting_Private_KeysAndChannels_MovieSceneScriptingFloat_h_157_PROLOG #define FID_Engine_Plugins_MovieScene_SequencerScripting_Source_SequencerScripting_Private_KeysAndChannels_MovieSceneScriptingFloat_h_160_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Plugins_MovieScene_SequencerScripting_Source_SequencerScripting_Private_KeysAndChannels_MovieSceneScriptingFloat_h_160_INCLASS_NO_PURE_DECLS \ FID_Engine_Plugins_MovieScene_SequencerScripting_Source_SequencerScripting_Private_KeysAndChannels_MovieSceneScriptingFloat_h_160_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UMovieSceneScriptingActualFloatKey; // ********** End Class UMovieSceneScriptingActualFloatKey ***************************************** // ********** Begin Class UMovieSceneScriptingDoubleAsFloatKey ************************************* struct Z_Construct_UClass_UMovieSceneScriptingDoubleAsFloatKey_Statics; SEQUENCERSCRIPTING_API UClass* Z_Construct_UClass_UMovieSceneScriptingDoubleAsFloatKey_NoRegister(); #define FID_Engine_Plugins_MovieScene_SequencerScripting_Source_SequencerScripting_Private_KeysAndChannels_MovieSceneScriptingFloat_h_260_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUMovieSceneScriptingDoubleAsFloatKey(); \ friend struct ::Z_Construct_UClass_UMovieSceneScriptingDoubleAsFloatKey_Statics; \ static UClass* GetPrivateStaticClass(); \ friend SEQUENCERSCRIPTING_API UClass* ::Z_Construct_UClass_UMovieSceneScriptingDoubleAsFloatKey_NoRegister(); \ public: \ DECLARE_CLASS2(UMovieSceneScriptingDoubleAsFloatKey, UMovieSceneScriptingFloatKey, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/SequencerScripting"), Z_Construct_UClass_UMovieSceneScriptingDoubleAsFloatKey_NoRegister) \ DECLARE_SERIALIZER(UMovieSceneScriptingDoubleAsFloatKey) #define FID_Engine_Plugins_MovieScene_SequencerScripting_Source_SequencerScripting_Private_KeysAndChannels_MovieSceneScriptingFloat_h_260_ENHANCED_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ NO_API UMovieSceneScriptingDoubleAsFloatKey(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ /** Deleted move- and copy-constructors, should never be used */ \ UMovieSceneScriptingDoubleAsFloatKey(UMovieSceneScriptingDoubleAsFloatKey&&) = delete; \ UMovieSceneScriptingDoubleAsFloatKey(const UMovieSceneScriptingDoubleAsFloatKey&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UMovieSceneScriptingDoubleAsFloatKey); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UMovieSceneScriptingDoubleAsFloatKey); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UMovieSceneScriptingDoubleAsFloatKey) \ NO_API virtual ~UMovieSceneScriptingDoubleAsFloatKey(); #define FID_Engine_Plugins_MovieScene_SequencerScripting_Source_SequencerScripting_Private_KeysAndChannels_MovieSceneScriptingFloat_h_257_PROLOG #define FID_Engine_Plugins_MovieScene_SequencerScripting_Source_SequencerScripting_Private_KeysAndChannels_MovieSceneScriptingFloat_h_260_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Plugins_MovieScene_SequencerScripting_Source_SequencerScripting_Private_KeysAndChannels_MovieSceneScriptingFloat_h_260_INCLASS_NO_PURE_DECLS \ FID_Engine_Plugins_MovieScene_SequencerScripting_Source_SequencerScripting_Private_KeysAndChannels_MovieSceneScriptingFloat_h_260_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UMovieSceneScriptingDoubleAsFloatKey; // ********** End Class UMovieSceneScriptingDoubleAsFloatKey *************************************** // ********** Begin Class UMovieSceneScriptingFloatChannel ***************************************** #define FID_Engine_Plugins_MovieScene_SequencerScripting_Source_SequencerScripting_Private_KeysAndChannels_MovieSceneScriptingFloat_h_360_RPC_WRAPPERS_NO_PURE_DECLS \ DECLARE_FUNCTION(execTransform); \ DECLARE_FUNCTION(execHasDefault); \ DECLARE_FUNCTION(execRemoveDefault); \ DECLARE_FUNCTION(execGetDefault); \ DECLARE_FUNCTION(execSetDefault); \ DECLARE_FUNCTION(execSetPostInfinityExtrapolation); \ DECLARE_FUNCTION(execGetPostInfinityExtrapolation); \ DECLARE_FUNCTION(execSetPreInfinityExtrapolation); \ DECLARE_FUNCTION(execGetPreInfinityExtrapolation); \ DECLARE_FUNCTION(execComputeEffectiveRange); \ DECLARE_FUNCTION(execEvaluateKeys); \ DECLARE_FUNCTION(execGetNumKeys); \ DECLARE_FUNCTION(execGetKeysByIndex); \ DECLARE_FUNCTION(execGetKeys); \ DECLARE_FUNCTION(execRemoveKey); \ DECLARE_FUNCTION(execAddKey); struct Z_Construct_UClass_UMovieSceneScriptingFloatChannel_Statics; SEQUENCERSCRIPTING_API UClass* Z_Construct_UClass_UMovieSceneScriptingFloatChannel_NoRegister(); #define FID_Engine_Plugins_MovieScene_SequencerScripting_Source_SequencerScripting_Private_KeysAndChannels_MovieSceneScriptingFloat_h_360_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUMovieSceneScriptingFloatChannel(); \ friend struct ::Z_Construct_UClass_UMovieSceneScriptingFloatChannel_Statics; \ static UClass* GetPrivateStaticClass(); \ friend SEQUENCERSCRIPTING_API UClass* ::Z_Construct_UClass_UMovieSceneScriptingFloatChannel_NoRegister(); \ public: \ DECLARE_CLASS2(UMovieSceneScriptingFloatChannel, UMovieSceneScriptingChannel, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/SequencerScripting"), Z_Construct_UClass_UMovieSceneScriptingFloatChannel_NoRegister) \ DECLARE_SERIALIZER(UMovieSceneScriptingFloatChannel) #define FID_Engine_Plugins_MovieScene_SequencerScripting_Source_SequencerScripting_Private_KeysAndChannels_MovieSceneScriptingFloat_h_360_ENHANCED_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ NO_API UMovieSceneScriptingFloatChannel(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ /** Deleted move- and copy-constructors, should never be used */ \ UMovieSceneScriptingFloatChannel(UMovieSceneScriptingFloatChannel&&) = delete; \ UMovieSceneScriptingFloatChannel(const UMovieSceneScriptingFloatChannel&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UMovieSceneScriptingFloatChannel); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UMovieSceneScriptingFloatChannel); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UMovieSceneScriptingFloatChannel) \ NO_API virtual ~UMovieSceneScriptingFloatChannel(); #define FID_Engine_Plugins_MovieScene_SequencerScripting_Source_SequencerScripting_Private_KeysAndChannels_MovieSceneScriptingFloat_h_357_PROLOG #define FID_Engine_Plugins_MovieScene_SequencerScripting_Source_SequencerScripting_Private_KeysAndChannels_MovieSceneScriptingFloat_h_360_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Plugins_MovieScene_SequencerScripting_Source_SequencerScripting_Private_KeysAndChannels_MovieSceneScriptingFloat_h_360_RPC_WRAPPERS_NO_PURE_DECLS \ FID_Engine_Plugins_MovieScene_SequencerScripting_Source_SequencerScripting_Private_KeysAndChannels_MovieSceneScriptingFloat_h_360_INCLASS_NO_PURE_DECLS \ FID_Engine_Plugins_MovieScene_SequencerScripting_Source_SequencerScripting_Private_KeysAndChannels_MovieSceneScriptingFloat_h_360_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UMovieSceneScriptingFloatChannel; // ********** End Class UMovieSceneScriptingFloatChannel ******************************************* #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_MovieScene_SequencerScripting_Source_SequencerScripting_Private_KeysAndChannels_MovieSceneScriptingFloat_h PRAGMA_ENABLE_DEPRECATION_WARNINGS