// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "SequencerUtilities.h" #ifdef SEQUENCER_SequencerUtilities_generated_h #error "SequencerUtilities.generated.h already included, missing '#pragma once' in SequencerUtilities.h" #endif #define SEQUENCER_SequencerUtilities_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FMovieScenePasteFoldersParams ************************************* struct Z_Construct_UScriptStruct_FMovieScenePasteFoldersParams_Statics; #define FID_Engine_Source_Editor_Sequencer_Public_SequencerUtilities_h_94_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FMovieScenePasteFoldersParams_Statics; \ SEQUENCER_API static class UScriptStruct* StaticStruct(); struct FMovieScenePasteFoldersParams; // ********** End ScriptStruct FMovieScenePasteFoldersParams *************************************** // ********** Begin ScriptStruct FMovieScenePasteSectionsParams ************************************ struct Z_Construct_UScriptStruct_FMovieScenePasteSectionsParams_Statics; #define FID_Engine_Source_Editor_Sequencer_Public_SequencerUtilities_h_112_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FMovieScenePasteSectionsParams_Statics; \ SEQUENCER_API static class UScriptStruct* StaticStruct(); struct FMovieScenePasteSectionsParams; // ********** End ScriptStruct FMovieScenePasteSectionsParams ************************************** // ********** Begin ScriptStruct FMovieScenePasteTracksParams ************************************** struct Z_Construct_UScriptStruct_FMovieScenePasteTracksParams_Statics; #define FID_Engine_Source_Editor_Sequencer_Public_SequencerUtilities_h_134_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FMovieScenePasteTracksParams_Statics; \ SEQUENCER_API static class UScriptStruct* StaticStruct(); struct FMovieScenePasteTracksParams; // ********** End ScriptStruct FMovieScenePasteTracksParams **************************************** // ********** Begin ScriptStruct FMovieScenePasteBindingsParams ************************************ struct Z_Construct_UScriptStruct_FMovieScenePasteBindingsParams_Statics; #define FID_Engine_Source_Editor_Sequencer_Public_SequencerUtilities_h_160_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FMovieScenePasteBindingsParams_Statics; \ SEQUENCER_API static class UScriptStruct* StaticStruct(); struct FMovieScenePasteBindingsParams; // ********** End ScriptStruct FMovieScenePasteBindingsParams ************************************** // ********** Begin ScriptStruct FSequencerChangeBindingInfo *************************************** struct Z_Construct_UScriptStruct_FSequencerChangeBindingInfo_Statics; #define FID_Engine_Source_Editor_Sequencer_Public_SequencerUtilities_h_187_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FSequencerChangeBindingInfo_Statics; \ SEQUENCER_API static class UScriptStruct* StaticStruct(); struct FSequencerChangeBindingInfo; // ********** End ScriptStruct FSequencerChangeBindingInfo ***************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Editor_Sequencer_Public_SequencerUtilities_h PRAGMA_ENABLE_DEPRECATION_WARNINGS