// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Scripting/SequencerModuleScriptingLayer.h" #ifdef SEQUENCER_SequencerModuleScriptingLayer_generated_h #error "SequencerModuleScriptingLayer.generated.h already included, missing '#pragma once' in SequencerModuleScriptingLayer.h" #endif #define SEQUENCER_SequencerModuleScriptingLayer_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS class USequencerModuleOutlinerScriptingObject; // ********** Begin Class USequencerModuleScriptingLayer ******************************************* #define FID_Engine_Source_Editor_Sequencer_Public_Scripting_SequencerModuleScriptingLayer_h_15_RPC_WRAPPERS_NO_PURE_DECLS \ DECLARE_FUNCTION(execGetOutliner); struct Z_Construct_UClass_USequencerModuleScriptingLayer_Statics; SEQUENCER_API UClass* Z_Construct_UClass_USequencerModuleScriptingLayer_NoRegister(); #define FID_Engine_Source_Editor_Sequencer_Public_Scripting_SequencerModuleScriptingLayer_h_15_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUSequencerModuleScriptingLayer(); \ friend struct ::Z_Construct_UClass_USequencerModuleScriptingLayer_Statics; \ static UClass* GetPrivateStaticClass(); \ friend SEQUENCER_API UClass* ::Z_Construct_UClass_USequencerModuleScriptingLayer_NoRegister(); \ public: \ DECLARE_CLASS2(USequencerModuleScriptingLayer, USequencerScriptingLayer, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Sequencer"), Z_Construct_UClass_USequencerModuleScriptingLayer_NoRegister) \ DECLARE_SERIALIZER(USequencerModuleScriptingLayer) #define FID_Engine_Source_Editor_Sequencer_Public_Scripting_SequencerModuleScriptingLayer_h_15_ENHANCED_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ SEQUENCER_API USequencerModuleScriptingLayer(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ /** Deleted move- and copy-constructors, should never be used */ \ USequencerModuleScriptingLayer(USequencerModuleScriptingLayer&&) = delete; \ USequencerModuleScriptingLayer(const USequencerModuleScriptingLayer&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(SEQUENCER_API, USequencerModuleScriptingLayer); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(USequencerModuleScriptingLayer); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(USequencerModuleScriptingLayer) \ SEQUENCER_API virtual ~USequencerModuleScriptingLayer(); #define FID_Engine_Source_Editor_Sequencer_Public_Scripting_SequencerModuleScriptingLayer_h_10_PROLOG #define FID_Engine_Source_Editor_Sequencer_Public_Scripting_SequencerModuleScriptingLayer_h_15_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Editor_Sequencer_Public_Scripting_SequencerModuleScriptingLayer_h_15_RPC_WRAPPERS_NO_PURE_DECLS \ FID_Engine_Source_Editor_Sequencer_Public_Scripting_SequencerModuleScriptingLayer_h_15_INCLASS_NO_PURE_DECLS \ FID_Engine_Source_Editor_Sequencer_Public_Scripting_SequencerModuleScriptingLayer_h_15_ENHANCED_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class USequencerModuleScriptingLayer; // ********** End Class USequencerModuleScriptingLayer ********************************************* #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Editor_Sequencer_Public_Scripting_SequencerModuleScriptingLayer_h PRAGMA_ENABLE_DEPRECATION_WARNINGS