// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "ScreenShotComparisonSettings.h" #ifdef SCREENSHOTCOMPARISONTOOLS_ScreenShotComparisonSettings_generated_h #error "ScreenShotComparisonSettings.generated.h already included, missing '#pragma once' in ScreenShotComparisonSettings.h" #endif #define SCREENSHOTCOMPARISONTOOLS_ScreenShotComparisonSettings_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FScreenshotFallbackEntry ****************************************** struct Z_Construct_UScriptStruct_FScreenshotFallbackEntry_Statics; #define FID_Engine_Source_Developer_ScreenShotComparisonTools_Public_ScreenShotComparisonSettings_h_19_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FScreenshotFallbackEntry_Statics; \ SCREENSHOTCOMPARISONTOOLS_API static class UScriptStruct* StaticStruct(); struct FScreenshotFallbackEntry; // ********** End ScriptStruct FScreenshotFallbackEntry ******************************************** // ********** Begin Class UScreenShotComparisonSettings ******************************************** struct Z_Construct_UClass_UScreenShotComparisonSettings_Statics; SCREENSHOTCOMPARISONTOOLS_API UClass* Z_Construct_UClass_UScreenShotComparisonSettings_NoRegister(); #define FID_Engine_Source_Developer_ScreenShotComparisonTools_Public_ScreenShotComparisonSettings_h_41_INCLASS \ private: \ static void StaticRegisterNativesUScreenShotComparisonSettings(); \ friend struct ::Z_Construct_UClass_UScreenShotComparisonSettings_Statics; \ static UClass* GetPrivateStaticClass(); \ friend SCREENSHOTCOMPARISONTOOLS_API UClass* ::Z_Construct_UClass_UScreenShotComparisonSettings_NoRegister(); \ public: \ DECLARE_CLASS2(UScreenShotComparisonSettings, UObject, COMPILED_IN_FLAGS(0 | CLASS_DefaultConfig | CLASS_Config), CASTCLASS_None, TEXT("/Script/ScreenShotComparisonTools"), Z_Construct_UClass_UScreenShotComparisonSettings_NoRegister) \ DECLARE_SERIALIZER(UScreenShotComparisonSettings) #define FID_Engine_Source_Developer_ScreenShotComparisonTools_Public_ScreenShotComparisonSettings_h_41_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ SCREENSHOTCOMPARISONTOOLS_API UScreenShotComparisonSettings(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UScreenShotComparisonSettings) \ DECLARE_VTABLE_PTR_HELPER_CTOR(SCREENSHOTCOMPARISONTOOLS_API, UScreenShotComparisonSettings); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UScreenShotComparisonSettings); \ /** Deleted move- and copy-constructors, should never be used */ \ UScreenShotComparisonSettings(UScreenShotComparisonSettings&&) = delete; \ UScreenShotComparisonSettings(const UScreenShotComparisonSettings&) = delete; \ SCREENSHOTCOMPARISONTOOLS_API virtual ~UScreenShotComparisonSettings(); #define FID_Engine_Source_Developer_ScreenShotComparisonTools_Public_ScreenShotComparisonSettings_h_38_PROLOG #define FID_Engine_Source_Developer_ScreenShotComparisonTools_Public_ScreenShotComparisonSettings_h_41_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Developer_ScreenShotComparisonTools_Public_ScreenShotComparisonSettings_h_41_INCLASS \ FID_Engine_Source_Developer_ScreenShotComparisonTools_Public_ScreenShotComparisonSettings_h_41_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UScreenShotComparisonSettings; // ********** End Class UScreenShotComparisonSettings ********************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Developer_ScreenShotComparisonTools_Public_ScreenShotComparisonSettings_h PRAGMA_ENABLE_DEPRECATION_WARNINGS