// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "SvgDistanceFieldConfiguration.h" #ifdef SVGDISTANCEFIELD_SvgDistanceFieldConfiguration_generated_h #error "SvgDistanceFieldConfiguration.generated.h already included, missing '#pragma once' in SvgDistanceFieldConfiguration.h" #endif #define SVGDISTANCEFIELD_SvgDistanceFieldConfiguration_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FSvgDistanceFieldConfiguration ************************************ struct Z_Construct_UScriptStruct_FSvgDistanceFieldConfiguration_Statics; #define FID_Engine_Source_Editor_SVGDistanceField_Public_SvgDistanceFieldConfiguration_h_64_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FSvgDistanceFieldConfiguration_Statics; \ SVGDISTANCEFIELD_API static class UScriptStruct* StaticStruct(); struct FSvgDistanceFieldConfiguration; // ********** End ScriptStruct FSvgDistanceFieldConfiguration ************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Editor_SVGDistanceField_Public_SvgDistanceFieldConfiguration_h // ********** Begin Enum ESvgDistanceFieldType ***************************************************** #define FOREACH_ENUM_ESVGDISTANCEFIELDTYPE(op) \ op(ESvgDistanceFieldType::Simple) \ op(ESvgDistanceFieldType::Perpendicular) \ op(ESvgDistanceFieldType::MultiChannelAndSimple) enum class ESvgDistanceFieldType : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> SVGDISTANCEFIELD_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum ESvgDistanceFieldType ******************************************************* // ********** Begin Enum ESvgDistanceFieldUnits **************************************************** #define FOREACH_ENUM_ESVGDISTANCEFIELDUNITS(op) \ op(ESvgDistanceFieldUnits::SvgUnits) \ op(ESvgDistanceFieldUnits::OutputPixels) \ op(ESvgDistanceFieldUnits::ProportionalToMaxDimension) enum class ESvgDistanceFieldUnits : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> SVGDISTANCEFIELD_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum ESvgDistanceFieldUnits ****************************************************** // ********** Begin Enum ESvgDistanceFieldScaleMode ************************************************ #define FOREACH_ENUM_ESVGDISTANCEFIELDSCALEMODE(op) \ op(ESvgDistanceFieldScaleMode::ExplicitScale) \ op(ESvgDistanceFieldScaleMode::FitCanvas) \ op(ESvgDistanceFieldScaleMode::FitPaddedCanvas) \ op(ESvgDistanceFieldScaleMode::FitBoundingBox) enum class ESvgDistanceFieldScaleMode : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> SVGDISTANCEFIELD_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum ESvgDistanceFieldScaleMode ************************************************** // ********** Begin Enum ESvgDistanceFieldPlacementMode ******************************************** #define FOREACH_ENUM_ESVGDISTANCEFIELDPLACEMENTMODE(op) \ op(ESvgDistanceFieldPlacementMode::DoNotTranslate) \ op(ESvgDistanceFieldPlacementMode::PadWithOuterSpread) \ op(ESvgDistanceFieldPlacementMode::CenterCanvas) \ op(ESvgDistanceFieldPlacementMode::CenterBoundingBox) enum class ESvgDistanceFieldPlacementMode : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> SVGDISTANCEFIELD_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum ESvgDistanceFieldPlacementMode ********************************************** PRAGMA_ENABLE_DEPRECATION_WARNINGS