// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "RigVMModel/RigVMVariableDescription.h" #ifdef RIGVMDEVELOPER_RigVMVariableDescription_generated_h #error "RigVMVariableDescription.generated.h already included, missing '#pragma once' in RigVMVariableDescription.h" #endif #define RIGVMDEVELOPER_RigVMVariableDescription_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FRigVMGraphVariableDescription ************************************ struct Z_Construct_UScriptStruct_FRigVMGraphVariableDescription_Statics; #define FID_Engine_Plugins_Runtime_RigVM_Source_RigVMDeveloper_Public_RigVMModel_RigVMVariableDescription_h_19_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRigVMGraphVariableDescription_Statics; \ RIGVMDEVELOPER_API static class UScriptStruct* StaticStruct(); struct FRigVMGraphVariableDescription; // ********** End ScriptStruct FRigVMGraphVariableDescription ************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Runtime_RigVM_Source_RigVMDeveloper_Public_RigVMModel_RigVMVariableDescription_h PRAGMA_ENABLE_DEPRECATION_WARNINGS