// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "RigVMCompiler/RigVMAST.h" #ifdef RIGVMDEVELOPER_RigVMAST_generated_h #error "RigVMAST.generated.h already included, missing '#pragma once' in RigVMAST.h" #endif #define RIGVMDEVELOPER_RigVMAST_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FRigVMParserASTSettings ******************************************* struct Z_Construct_UScriptStruct_FRigVMParserASTSettings_Statics; #define FID_Engine_Plugins_Runtime_RigVM_Source_RigVMDeveloper_Public_RigVMCompiler_RigVMAST_h_1158_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRigVMParserASTSettings_Statics; \ RIGVMDEVELOPER_API static class UScriptStruct* StaticStruct(); struct FRigVMParserASTSettings; // ********** End ScriptStruct FRigVMParserASTSettings ********************************************* #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Runtime_RigVM_Source_RigVMDeveloper_Public_RigVMCompiler_RigVMAST_h PRAGMA_ENABLE_DEPRECATION_WARNINGS