// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "RigVMCore/RigVMVariant.h" #ifdef RIGVM_RigVMVariant_generated_h #error "RigVMVariant.generated.h already included, missing '#pragma once' in RigVMVariant.h" #endif #define RIGVM_RigVMVariant_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FRigVMTag ********************************************************* struct Z_Construct_UScriptStruct_FRigVMTag_Statics; #define FID_Engine_Plugins_Runtime_RigVM_Source_RigVM_Public_RigVMCore_RigVMVariant_h_17_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRigVMTag_Statics; \ RIGVM_API static class UScriptStruct* StaticStruct(); struct FRigVMTag; // ********** End ScriptStruct FRigVMTag *********************************************************** // ********** Begin ScriptStruct FRigVMVariant ***************************************************** struct Z_Construct_UScriptStruct_FRigVMVariant_Statics; #define FID_Engine_Plugins_Runtime_RigVM_Source_RigVM_Public_RigVMCore_RigVMVariant_h_113_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRigVMVariant_Statics; \ RIGVM_API static class UScriptStruct* StaticStruct(); struct FRigVMVariant; // ********** End ScriptStruct FRigVMVariant ******************************************************* // ********** Begin ScriptStruct FRigVMVariantRef ************************************************** struct Z_Construct_UScriptStruct_FRigVMVariantRef_Statics; #define FID_Engine_Plugins_Runtime_RigVM_Source_RigVM_Public_RigVMCore_RigVMVariant_h_161_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRigVMVariantRef_Statics; \ RIGVM_API static class UScriptStruct* StaticStruct(); struct FRigVMVariantRef; // ********** End ScriptStruct FRigVMVariantRef **************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Runtime_RigVM_Source_RigVM_Public_RigVMCore_RigVMVariant_h PRAGMA_ENABLE_DEPRECATION_WARNINGS