// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "RigVMFunctions/RigVMFunctionDefines.h" #ifdef RIGVM_RigVMFunctionDefines_generated_h #error "RigVMFunctionDefines.generated.h already included, missing '#pragma once' in RigVMFunctionDefines.h" #endif #define RIGVM_RigVMFunctionDefines_generated_h #include "Templates/IsUEnumClass.h" #include "UObject/ObjectMacros.h" #include "UObject/ReflectedTypeAccessors.h" #include "Templates/NoDestroy.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Runtime_RigVM_Source_RigVM_Public_RigVMFunctions_RigVMFunctionDefines_h // ********** Begin Enum ERigVMTransformSpace ****************************************************** #define FOREACH_ENUM_ERIGVMTRANSFORMSPACE(op) \ op(ERigVMTransformSpace::LocalSpace) \ op(ERigVMTransformSpace::GlobalSpace) \ op(ERigVMTransformSpace::Max) enum class ERigVMTransformSpace : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> RIGVM_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum ERigVMTransformSpace ******************************************************** // ********** Begin Enum ERigVMClampSpatialMode **************************************************** #define FOREACH_ENUM_ERIGVMCLAMPSPATIALMODE(op) \ op(ERigVMClampSpatialMode::Plane) \ op(ERigVMClampSpatialMode::Cylinder) \ op(ERigVMClampSpatialMode::Sphere) \ op(ERigVMClampSpatialMode::Capsule) namespace ERigVMClampSpatialMode { enum Type : int; } template<> RIGVM_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum ERigVMClampSpatialMode ****************************************************** PRAGMA_ENABLE_DEPRECATION_WARNINGS