// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ #include "UObject/GeneratedCppIncludes.h" #include "RewindDebuggerSettings.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); void EmptyLinkFunctionForGeneratedCodeRewindDebuggerSettings() {} // ********** Begin Cross Module References ******************************************************** DEVELOPERSETTINGS_API UClass* Z_Construct_UClass_UDeveloperSettings(); REWINDDEBUGGER_API UClass* Z_Construct_UClass_URewindDebuggerSettings(); REWINDDEBUGGER_API UClass* Z_Construct_UClass_URewindDebuggerSettings_NoRegister(); REWINDDEBUGGER_API UEnum* Z_Construct_UEnum_RewindDebugger_ERewindDebuggerCameraMode(); UPackage* Z_Construct_UPackage__Script_RewindDebugger(); // ********** End Cross Module References ********************************************************** // ********** Begin Enum ERewindDebuggerCameraMode ************************************************* static FEnumRegistrationInfo Z_Registration_Info_UEnum_ERewindDebuggerCameraMode; static UEnum* ERewindDebuggerCameraMode_StaticEnum() { if (!Z_Registration_Info_UEnum_ERewindDebuggerCameraMode.OuterSingleton) { Z_Registration_Info_UEnum_ERewindDebuggerCameraMode.OuterSingleton = GetStaticEnum(Z_Construct_UEnum_RewindDebugger_ERewindDebuggerCameraMode, (UObject*)Z_Construct_UPackage__Script_RewindDebugger(), TEXT("ERewindDebuggerCameraMode")); } return Z_Registration_Info_UEnum_ERewindDebuggerCameraMode.OuterSingleton; } template<> REWINDDEBUGGER_NON_ATTRIBUTED_API UEnum* StaticEnum() { return ERewindDebuggerCameraMode_StaticEnum(); } struct Z_Construct_UEnum_RewindDebugger_ERewindDebuggerCameraMode_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Enum_MetaDataParams[] = { { "Disabled.Name", "ERewindDebuggerCameraMode::Disabled" }, { "Disabled.Tooltip", "Disable Camera On Playback" }, { "FollowTargetActor.Name", "ERewindDebuggerCameraMode::FollowTargetActor" }, { "FollowTargetActor.Tooltip", "Follow Target Actor" }, { "ModuleRelativePath", "Private/RewindDebuggerSettings.h" }, { "Replay.Name", "ERewindDebuggerCameraMode::Replay" }, { "Replay.Tooltip", "Replay Recorded Camera" }, }; #endif // WITH_METADATA static constexpr UECodeGen_Private::FEnumeratorParam Enumerators[] = { { "ERewindDebuggerCameraMode::Replay", (int64)ERewindDebuggerCameraMode::Replay }, { "ERewindDebuggerCameraMode::FollowTargetActor", (int64)ERewindDebuggerCameraMode::FollowTargetActor }, { "ERewindDebuggerCameraMode::Disabled", (int64)ERewindDebuggerCameraMode::Disabled }, }; static const UECodeGen_Private::FEnumParams EnumParams; }; // struct Z_Construct_UEnum_RewindDebugger_ERewindDebuggerCameraMode_Statics const UECodeGen_Private::FEnumParams Z_Construct_UEnum_RewindDebugger_ERewindDebuggerCameraMode_Statics::EnumParams = { (UObject*(*)())Z_Construct_UPackage__Script_RewindDebugger, nullptr, "ERewindDebuggerCameraMode", "ERewindDebuggerCameraMode", Z_Construct_UEnum_RewindDebugger_ERewindDebuggerCameraMode_Statics::Enumerators, RF_Public|RF_Transient|RF_MarkAsNative, UE_ARRAY_COUNT(Z_Construct_UEnum_RewindDebugger_ERewindDebuggerCameraMode_Statics::Enumerators), EEnumFlags::None, (uint8)UEnum::ECppForm::EnumClass, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UEnum_RewindDebugger_ERewindDebuggerCameraMode_Statics::Enum_MetaDataParams), Z_Construct_UEnum_RewindDebugger_ERewindDebuggerCameraMode_Statics::Enum_MetaDataParams) }; UEnum* Z_Construct_UEnum_RewindDebugger_ERewindDebuggerCameraMode() { if (!Z_Registration_Info_UEnum_ERewindDebuggerCameraMode.InnerSingleton) { UECodeGen_Private::ConstructUEnum(Z_Registration_Info_UEnum_ERewindDebuggerCameraMode.InnerSingleton, Z_Construct_UEnum_RewindDebugger_ERewindDebuggerCameraMode_Statics::EnumParams); } return Z_Registration_Info_UEnum_ERewindDebuggerCameraMode.InnerSingleton; } // ********** End Enum ERewindDebuggerCameraMode *************************************************** // ********** Begin Class URewindDebuggerSettings ************************************************** FClassRegistrationInfo Z_Registration_Info_UClass_URewindDebuggerSettings; UClass* URewindDebuggerSettings::GetPrivateStaticClass() { using TClass = URewindDebuggerSettings; if (!Z_Registration_Info_UClass_URewindDebuggerSettings.InnerSingleton) { GetPrivateStaticClassBody( TClass::StaticPackage(), TEXT("RewindDebuggerSettings"), Z_Registration_Info_UClass_URewindDebuggerSettings.InnerSingleton, StaticRegisterNativesURewindDebuggerSettings, sizeof(TClass), alignof(TClass), TClass::StaticClassFlags, TClass::StaticClassCastFlags(), TClass::StaticConfigName(), (UClass::ClassConstructorType)InternalConstructor, (UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller, UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass), &TClass::Super::StaticClass, &TClass::WithinClass::StaticClass ); } return Z_Registration_Info_UClass_URewindDebuggerSettings.InnerSingleton; } UClass* Z_Construct_UClass_URewindDebuggerSettings_NoRegister() { return URewindDebuggerSettings::GetPrivateStaticClass(); } struct Z_Construct_UClass_URewindDebuggerSettings_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = { { "Comment", "/**\n * Implements the settings for the Rewind Debugger.\n */" }, { "DisplayName", "Rewind Debugger" }, { "IncludePath", "RewindDebuggerSettings.h" }, { "ModuleRelativePath", "Private/RewindDebuggerSettings.h" }, { "ToolTip", "Implements the settings for the Rewind Debugger." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CameraMode_MetaData[] = { { "Category", "Camera" }, { "Comment", "/** Rewind Debugger Playback Camera Mode */" }, { "ModuleRelativePath", "Private/RewindDebuggerSettings.h" }, { "ToolTip", "Rewind Debugger Playback Camera Mode" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bShouldAutoEject_MetaData[] = { { "Category", "Other" }, { "Comment", "/** If enabled, automatically detach player control when PIE is paused */" }, { "ModuleRelativePath", "Private/RewindDebuggerSettings.h" }, { "ToolTip", "If enabled, automatically detach player control when PIE is paused" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bShouldAutoRecordOnPIE_MetaData[] = { { "Category", "Other" }, { "Comment", "/** If enabled, start recording information at the start of PIE */" }, { "ModuleRelativePath", "Private/RewindDebuggerSettings.h" }, { "ToolTip", "If enabled, start recording information at the start of PIE" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_PlaybackRate_MetaData[] = { { "Category", "Other" }, { "Comment", "/** Playback speed multiplier */" }, { "ModuleRelativePath", "Private/RewindDebuggerSettings.h" }, { "ToolTip", "Playback speed multiplier" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bShowEmptyObjectTracks_MetaData[] = { { "Category", "Filters" }, { "Comment", "/** If enabled, show empty tracks on Rewind Debugger Timeline*/" }, { "ModuleRelativePath", "Private/RewindDebuggerSettings.h" }, { "ToolTip", "If enabled, show empty tracks on Rewind Debugger Timeline" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_HiddenTrackTypes_MetaData[] = { { "Category", "Filters" }, { "Comment", "/** The track types listed here will be hidden from the track tree view */" }, { "ModuleRelativePath", "Private/RewindDebuggerSettings.h" }, { "ToolTip", "The track types listed here will be hidden from the track tree view" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_DebugTargetActor_MetaData[] = { { "Comment", "/** Currently selected target actor's name */" }, { "ModuleRelativePath", "Private/RewindDebuggerSettings.h" }, { "ToolTip", "Currently selected target actor's name" }, }; #endif // WITH_METADATA // ********** Begin Class URewindDebuggerSettings constinit property declarations ****************** static const UECodeGen_Private::FBytePropertyParams NewProp_CameraMode_Underlying; static const UECodeGen_Private::FEnumPropertyParams NewProp_CameraMode; static void NewProp_bShouldAutoEject_SetBit(void* Obj); static const UECodeGen_Private::FBoolPropertyParams NewProp_bShouldAutoEject; static void NewProp_bShouldAutoRecordOnPIE_SetBit(void* Obj); static const UECodeGen_Private::FBoolPropertyParams NewProp_bShouldAutoRecordOnPIE; static const UECodeGen_Private::FFloatPropertyParams NewProp_PlaybackRate; static void NewProp_bShowEmptyObjectTracks_SetBit(void* Obj); static const UECodeGen_Private::FBoolPropertyParams NewProp_bShowEmptyObjectTracks; static const UECodeGen_Private::FNamePropertyParams NewProp_HiddenTrackTypes_Inner; static const UECodeGen_Private::FArrayPropertyParams NewProp_HiddenTrackTypes; static const UECodeGen_Private::FStrPropertyParams NewProp_DebugTargetActor; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Class URewindDebuggerSettings constinit property declarations ******************** static UObject* (*const DependentSingletons[])(); static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = { TCppClassTypeTraits::IsAbstract, }; static const UECodeGen_Private::FClassParams ClassParams; }; // struct Z_Construct_UClass_URewindDebuggerSettings_Statics // ********** Begin Class URewindDebuggerSettings Property Definitions ***************************** const UECodeGen_Private::FBytePropertyParams Z_Construct_UClass_URewindDebuggerSettings_Statics::NewProp_CameraMode_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, nullptr, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FEnumPropertyParams Z_Construct_UClass_URewindDebuggerSettings_Statics::NewProp_CameraMode = { "CameraMode", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(URewindDebuggerSettings, CameraMode), Z_Construct_UEnum_RewindDebugger_ERewindDebuggerCameraMode, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CameraMode_MetaData), NewProp_CameraMode_MetaData) }; // 3509281282 void Z_Construct_UClass_URewindDebuggerSettings_Statics::NewProp_bShouldAutoEject_SetBit(void* Obj) { ((URewindDebuggerSettings*)Obj)->bShouldAutoEject = 1; } const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_URewindDebuggerSettings_Statics::NewProp_bShouldAutoEject = { "bShouldAutoEject", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(URewindDebuggerSettings), &Z_Construct_UClass_URewindDebuggerSettings_Statics::NewProp_bShouldAutoEject_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bShouldAutoEject_MetaData), NewProp_bShouldAutoEject_MetaData) }; void Z_Construct_UClass_URewindDebuggerSettings_Statics::NewProp_bShouldAutoRecordOnPIE_SetBit(void* Obj) { ((URewindDebuggerSettings*)Obj)->bShouldAutoRecordOnPIE = 1; } const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_URewindDebuggerSettings_Statics::NewProp_bShouldAutoRecordOnPIE = { "bShouldAutoRecordOnPIE", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(URewindDebuggerSettings), &Z_Construct_UClass_URewindDebuggerSettings_Statics::NewProp_bShouldAutoRecordOnPIE_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bShouldAutoRecordOnPIE_MetaData), NewProp_bShouldAutoRecordOnPIE_MetaData) }; const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_URewindDebuggerSettings_Statics::NewProp_PlaybackRate = { "PlaybackRate", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(URewindDebuggerSettings, PlaybackRate), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_PlaybackRate_MetaData), NewProp_PlaybackRate_MetaData) }; void Z_Construct_UClass_URewindDebuggerSettings_Statics::NewProp_bShowEmptyObjectTracks_SetBit(void* Obj) { ((URewindDebuggerSettings*)Obj)->bShowEmptyObjectTracks = 1; } const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_URewindDebuggerSettings_Statics::NewProp_bShowEmptyObjectTracks = { "bShowEmptyObjectTracks", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(URewindDebuggerSettings), &Z_Construct_UClass_URewindDebuggerSettings_Statics::NewProp_bShowEmptyObjectTracks_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bShowEmptyObjectTracks_MetaData), NewProp_bShowEmptyObjectTracks_MetaData) }; const UECodeGen_Private::FNamePropertyParams Z_Construct_UClass_URewindDebuggerSettings_Statics::NewProp_HiddenTrackTypes_Inner = { "HiddenTrackTypes", nullptr, (EPropertyFlags)0x0000000000004000, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FArrayPropertyParams Z_Construct_UClass_URewindDebuggerSettings_Statics::NewProp_HiddenTrackTypes = { "HiddenTrackTypes", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(URewindDebuggerSettings, HiddenTrackTypes), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_HiddenTrackTypes_MetaData), NewProp_HiddenTrackTypes_MetaData) }; const UECodeGen_Private::FStrPropertyParams Z_Construct_UClass_URewindDebuggerSettings_Statics::NewProp_DebugTargetActor = { "DebugTargetActor", nullptr, (EPropertyFlags)0x0010000000004000, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(URewindDebuggerSettings, DebugTargetActor), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_DebugTargetActor_MetaData), NewProp_DebugTargetActor_MetaData) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_URewindDebuggerSettings_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_URewindDebuggerSettings_Statics::NewProp_CameraMode_Underlying, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_URewindDebuggerSettings_Statics::NewProp_CameraMode, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_URewindDebuggerSettings_Statics::NewProp_bShouldAutoEject, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_URewindDebuggerSettings_Statics::NewProp_bShouldAutoRecordOnPIE, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_URewindDebuggerSettings_Statics::NewProp_PlaybackRate, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_URewindDebuggerSettings_Statics::NewProp_bShowEmptyObjectTracks, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_URewindDebuggerSettings_Statics::NewProp_HiddenTrackTypes_Inner, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_URewindDebuggerSettings_Statics::NewProp_HiddenTrackTypes, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_URewindDebuggerSettings_Statics::NewProp_DebugTargetActor, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_URewindDebuggerSettings_Statics::PropPointers) < 2048); // ********** End Class URewindDebuggerSettings Property Definitions ******************************* UObject* (*const Z_Construct_UClass_URewindDebuggerSettings_Statics::DependentSingletons[])() = { (UObject* (*)())Z_Construct_UClass_UDeveloperSettings, (UObject* (*)())Z_Construct_UPackage__Script_RewindDebugger, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_URewindDebuggerSettings_Statics::DependentSingletons) < 16); const UECodeGen_Private::FClassParams Z_Construct_UClass_URewindDebuggerSettings_Statics::ClassParams = { &URewindDebuggerSettings::StaticClass, "EditorPerProjectUserSettings", &StaticCppClassTypeInfo, DependentSingletons, nullptr, Z_Construct_UClass_URewindDebuggerSettings_Statics::PropPointers, nullptr, UE_ARRAY_COUNT(DependentSingletons), 0, UE_ARRAY_COUNT(Z_Construct_UClass_URewindDebuggerSettings_Statics::PropPointers), 0, 0x000000A4u, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_URewindDebuggerSettings_Statics::Class_MetaDataParams), Z_Construct_UClass_URewindDebuggerSettings_Statics::Class_MetaDataParams) }; void URewindDebuggerSettings::StaticRegisterNativesURewindDebuggerSettings() { } UClass* Z_Construct_UClass_URewindDebuggerSettings() { if (!Z_Registration_Info_UClass_URewindDebuggerSettings.OuterSingleton) { UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_URewindDebuggerSettings.OuterSingleton, Z_Construct_UClass_URewindDebuggerSettings_Statics::ClassParams); } return Z_Registration_Info_UClass_URewindDebuggerSettings.OuterSingleton; } DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, URewindDebuggerSettings); URewindDebuggerSettings::~URewindDebuggerSettings() {} // ********** End Class URewindDebuggerSettings **************************************************** // ********** Begin Registration ******************************************************************* struct Z_CompiledInDeferFile_FID_Engine_Plugins_Animation_GameplayInsights_Source_RewindDebugger_Private_RewindDebuggerSettings_h__Script_RewindDebugger_Statics { static constexpr FEnumRegisterCompiledInInfo EnumInfo[] = { { ERewindDebuggerCameraMode_StaticEnum, TEXT("ERewindDebuggerCameraMode"), &Z_Registration_Info_UEnum_ERewindDebuggerCameraMode, CONSTRUCT_RELOAD_VERSION_INFO(FEnumReloadVersionInfo, 3509281282U) }, }; static constexpr FClassRegisterCompiledInInfo ClassInfo[] = { { Z_Construct_UClass_URewindDebuggerSettings, URewindDebuggerSettings::StaticClass, TEXT("URewindDebuggerSettings"), &Z_Registration_Info_UClass_URewindDebuggerSettings, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(URewindDebuggerSettings), 3342976182U) }, }; }; // Z_CompiledInDeferFile_FID_Engine_Plugins_Animation_GameplayInsights_Source_RewindDebugger_Private_RewindDebuggerSettings_h__Script_RewindDebugger_Statics static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Animation_GameplayInsights_Source_RewindDebugger_Private_RewindDebuggerSettings_h__Script_RewindDebugger_4220244649{ TEXT("/Script/RewindDebugger"), Z_CompiledInDeferFile_FID_Engine_Plugins_Animation_GameplayInsights_Source_RewindDebugger_Private_RewindDebuggerSettings_h__Script_RewindDebugger_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Animation_GameplayInsights_Source_RewindDebugger_Private_RewindDebuggerSettings_h__Script_RewindDebugger_Statics::ClassInfo), nullptr, 0, Z_CompiledInDeferFile_FID_Engine_Plugins_Animation_GameplayInsights_Source_RewindDebugger_Private_RewindDebuggerSettings_h__Script_RewindDebugger_Statics::EnumInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Animation_GameplayInsights_Source_RewindDebugger_Private_RewindDebuggerSettings_h__Script_RewindDebugger_Statics::EnumInfo), }; // ********** End Registration ********************************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS