// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ #include "UObject/GeneratedCppIncludes.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS void EmptyLinkFunctionForGeneratedCodePropertyAccessNode_init() {} static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); static FPackageRegistrationInfo Z_Registration_Info_UPackage__Script_PropertyAccessNode; FORCENOINLINE UPackage* Z_Construct_UPackage__Script_PropertyAccessNode() { if (!Z_Registration_Info_UPackage__Script_PropertyAccessNode.OuterSingleton) { static const UECodeGen_Private::FPackageParams PackageParams = { "/Script/PropertyAccessNode", nullptr, 0, PKG_CompiledIn | 0x00000100, 0x263D8D76, 0xEAD0D872, METADATA_PARAMS(0, nullptr) }; UECodeGen_Private::ConstructUPackage(Z_Registration_Info_UPackage__Script_PropertyAccessNode.OuterSingleton, PackageParams); } return Z_Registration_Info_UPackage__Script_PropertyAccessNode.OuterSingleton; } static FRegisterCompiledInInfo Z_CompiledInDeferPackage_UPackage__Script_PropertyAccessNode(Z_Construct_UPackage__Script_PropertyAccessNode, TEXT("/Script/PropertyAccessNode"), Z_Registration_Info_UPackage__Script_PropertyAccessNode, CONSTRUCT_RELOAD_VERSION_INFO(FPackageReloadVersionInfo, 0x263D8D76, 0xEAD0D872)); PRAGMA_ENABLE_DEPRECATION_WARNINGS