// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "PersonaPreviewSceneSkelMeshInstanceController.h" #ifdef PERSONA_PersonaPreviewSceneSkelMeshInstanceController_generated_h #error "PersonaPreviewSceneSkelMeshInstanceController.generated.h already included, missing '#pragma once' in PersonaPreviewSceneSkelMeshInstanceController.h" #endif #define PERSONA_PersonaPreviewSceneSkelMeshInstanceController_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UPersonaPreviewSceneSkelMeshInstanceController *************************** struct Z_Construct_UClass_UPersonaPreviewSceneSkelMeshInstanceController_Statics; PERSONA_API UClass* Z_Construct_UClass_UPersonaPreviewSceneSkelMeshInstanceController_NoRegister(); #define FID_Engine_Source_Editor_Persona_Private_PersonaPreviewSceneSkelMeshInstanceController_h_57_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUPersonaPreviewSceneSkelMeshInstanceController(); \ friend struct ::Z_Construct_UClass_UPersonaPreviewSceneSkelMeshInstanceController_Statics; \ static UClass* GetPrivateStaticClass(); \ friend PERSONA_API UClass* ::Z_Construct_UClass_UPersonaPreviewSceneSkelMeshInstanceController_NoRegister(); \ public: \ DECLARE_CLASS2(UPersonaPreviewSceneSkelMeshInstanceController, UPersonaPreviewSceneController, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Persona"), Z_Construct_UClass_UPersonaPreviewSceneSkelMeshInstanceController_NoRegister) \ DECLARE_SERIALIZER(UPersonaPreviewSceneSkelMeshInstanceController) #define FID_Engine_Source_Editor_Persona_Private_PersonaPreviewSceneSkelMeshInstanceController_h_57_ENHANCED_CONSTRUCTORS \ /** Deleted move- and copy-constructors, should never be used */ \ UPersonaPreviewSceneSkelMeshInstanceController(UPersonaPreviewSceneSkelMeshInstanceController&&) = delete; \ UPersonaPreviewSceneSkelMeshInstanceController(const UPersonaPreviewSceneSkelMeshInstanceController&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UPersonaPreviewSceneSkelMeshInstanceController); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UPersonaPreviewSceneSkelMeshInstanceController); \ DEFINE_DEFAULT_CONSTRUCTOR_CALL(UPersonaPreviewSceneSkelMeshInstanceController) \ NO_API virtual ~UPersonaPreviewSceneSkelMeshInstanceController(); #define FID_Engine_Source_Editor_Persona_Private_PersonaPreviewSceneSkelMeshInstanceController_h_53_PROLOG #define FID_Engine_Source_Editor_Persona_Private_PersonaPreviewSceneSkelMeshInstanceController_h_57_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Editor_Persona_Private_PersonaPreviewSceneSkelMeshInstanceController_h_57_INCLASS_NO_PURE_DECLS \ FID_Engine_Source_Editor_Persona_Private_PersonaPreviewSceneSkelMeshInstanceController_h_57_ENHANCED_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UPersonaPreviewSceneSkelMeshInstanceController; // ********** End Class UPersonaPreviewSceneSkelMeshInstanceController ***************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Editor_Persona_Private_PersonaPreviewSceneSkelMeshInstanceController_h PRAGMA_ENABLE_DEPRECATION_WARNINGS