// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ #include "UObject/GeneratedCppIncludes.h" #include "PersonaPreviewSceneRefPoseController.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); void EmptyLinkFunctionForGeneratedCodePersonaPreviewSceneRefPoseController() {} // ********** Begin Cross Module References ******************************************************** PERSONA_API UClass* Z_Construct_UClass_UPersonaPreviewSceneController(); PERSONA_API UClass* Z_Construct_UClass_UPersonaPreviewSceneRefPoseController(); PERSONA_API UClass* Z_Construct_UClass_UPersonaPreviewSceneRefPoseController_NoRegister(); UPackage* Z_Construct_UPackage__Script_Persona(); // ********** End Cross Module References ********************************************************** // ********** Begin Class UPersonaPreviewSceneRefPoseController ************************************ FClassRegistrationInfo Z_Registration_Info_UClass_UPersonaPreviewSceneRefPoseController; UClass* UPersonaPreviewSceneRefPoseController::GetPrivateStaticClass() { using TClass = UPersonaPreviewSceneRefPoseController; if (!Z_Registration_Info_UClass_UPersonaPreviewSceneRefPoseController.InnerSingleton) { GetPrivateStaticClassBody( TClass::StaticPackage(), TEXT("PersonaPreviewSceneRefPoseController"), Z_Registration_Info_UClass_UPersonaPreviewSceneRefPoseController.InnerSingleton, StaticRegisterNativesUPersonaPreviewSceneRefPoseController, sizeof(TClass), alignof(TClass), TClass::StaticClassFlags, TClass::StaticClassCastFlags(), TClass::StaticConfigName(), (UClass::ClassConstructorType)InternalConstructor, (UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller, UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass), &TClass::Super::StaticClass, &TClass::WithinClass::StaticClass ); } return Z_Registration_Info_UClass_UPersonaPreviewSceneRefPoseController.InnerSingleton; } UClass* Z_Construct_UClass_UPersonaPreviewSceneRefPoseController_NoRegister() { return UPersonaPreviewSceneRefPoseController::GetPrivateStaticClass(); } struct Z_Construct_UClass_UPersonaPreviewSceneRefPoseController_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = { { "DisplayName", "Reference Pose" }, { "IncludePath", "PersonaPreviewSceneRefPoseController.h" }, { "ModuleRelativePath", "Private/PersonaPreviewSceneRefPoseController.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bResetBoneTransforms_MetaData[] = { { "Comment", "/** Whether to reset bone transforms when the refpose is set */" }, { "ModuleRelativePath", "Private/PersonaPreviewSceneRefPoseController.h" }, { "ToolTip", "Whether to reset bone transforms when the refpose is set" }, }; #endif // WITH_METADATA // ********** Begin Class UPersonaPreviewSceneRefPoseController constinit property declarations **** static void NewProp_bResetBoneTransforms_SetBit(void* Obj); static const UECodeGen_Private::FBoolPropertyParams NewProp_bResetBoneTransforms; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Class UPersonaPreviewSceneRefPoseController constinit property declarations ****** static UObject* (*const DependentSingletons[])(); static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = { TCppClassTypeTraits::IsAbstract, }; static const UECodeGen_Private::FClassParams ClassParams; }; // struct Z_Construct_UClass_UPersonaPreviewSceneRefPoseController_Statics // ********** Begin Class UPersonaPreviewSceneRefPoseController Property Definitions *************** void Z_Construct_UClass_UPersonaPreviewSceneRefPoseController_Statics::NewProp_bResetBoneTransforms_SetBit(void* Obj) { ((UPersonaPreviewSceneRefPoseController*)Obj)->bResetBoneTransforms = 1; } const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UPersonaPreviewSceneRefPoseController_Statics::NewProp_bResetBoneTransforms = { "bResetBoneTransforms", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(UPersonaPreviewSceneRefPoseController), &Z_Construct_UClass_UPersonaPreviewSceneRefPoseController_Statics::NewProp_bResetBoneTransforms_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bResetBoneTransforms_MetaData), NewProp_bResetBoneTransforms_MetaData) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UPersonaPreviewSceneRefPoseController_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UPersonaPreviewSceneRefPoseController_Statics::NewProp_bResetBoneTransforms, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UPersonaPreviewSceneRefPoseController_Statics::PropPointers) < 2048); // ********** End Class UPersonaPreviewSceneRefPoseController Property Definitions ***************** UObject* (*const Z_Construct_UClass_UPersonaPreviewSceneRefPoseController_Statics::DependentSingletons[])() = { (UObject* (*)())Z_Construct_UClass_UPersonaPreviewSceneController, (UObject* (*)())Z_Construct_UPackage__Script_Persona, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UPersonaPreviewSceneRefPoseController_Statics::DependentSingletons) < 16); const UECodeGen_Private::FClassParams Z_Construct_UClass_UPersonaPreviewSceneRefPoseController_Statics::ClassParams = { &UPersonaPreviewSceneRefPoseController::StaticClass, nullptr, &StaticCppClassTypeInfo, DependentSingletons, nullptr, Z_Construct_UClass_UPersonaPreviewSceneRefPoseController_Statics::PropPointers, nullptr, UE_ARRAY_COUNT(DependentSingletons), 0, UE_ARRAY_COUNT(Z_Construct_UClass_UPersonaPreviewSceneRefPoseController_Statics::PropPointers), 0, 0x000000A0u, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UPersonaPreviewSceneRefPoseController_Statics::Class_MetaDataParams), Z_Construct_UClass_UPersonaPreviewSceneRefPoseController_Statics::Class_MetaDataParams) }; void UPersonaPreviewSceneRefPoseController::StaticRegisterNativesUPersonaPreviewSceneRefPoseController() { } UClass* Z_Construct_UClass_UPersonaPreviewSceneRefPoseController() { if (!Z_Registration_Info_UClass_UPersonaPreviewSceneRefPoseController.OuterSingleton) { UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UPersonaPreviewSceneRefPoseController.OuterSingleton, Z_Construct_UClass_UPersonaPreviewSceneRefPoseController_Statics::ClassParams); } return Z_Registration_Info_UClass_UPersonaPreviewSceneRefPoseController.OuterSingleton; } DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UPersonaPreviewSceneRefPoseController); UPersonaPreviewSceneRefPoseController::~UPersonaPreviewSceneRefPoseController() {} // ********** End Class UPersonaPreviewSceneRefPoseController ************************************** // ********** Begin Registration ******************************************************************* struct Z_CompiledInDeferFile_FID_Engine_Source_Editor_Persona_Private_PersonaPreviewSceneRefPoseController_h__Script_Persona_Statics { static constexpr FClassRegisterCompiledInInfo ClassInfo[] = { { Z_Construct_UClass_UPersonaPreviewSceneRefPoseController, UPersonaPreviewSceneRefPoseController::StaticClass, TEXT("UPersonaPreviewSceneRefPoseController"), &Z_Registration_Info_UClass_UPersonaPreviewSceneRefPoseController, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UPersonaPreviewSceneRefPoseController), 2947772858U) }, }; }; // Z_CompiledInDeferFile_FID_Engine_Source_Editor_Persona_Private_PersonaPreviewSceneRefPoseController_h__Script_Persona_Statics static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Editor_Persona_Private_PersonaPreviewSceneRefPoseController_h__Script_Persona_711873366{ TEXT("/Script/Persona"), Z_CompiledInDeferFile_FID_Engine_Source_Editor_Persona_Private_PersonaPreviewSceneRefPoseController_h__Script_Persona_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Editor_Persona_Private_PersonaPreviewSceneRefPoseController_h__Script_Persona_Statics::ClassInfo), nullptr, 0, nullptr, 0, }; // ********** End Registration ********************************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS