// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ #include "UObject/GeneratedCppIncludes.h" #include "PaperCharacter.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); void EmptyLinkFunctionForGeneratedCodePaperCharacter() {} // ********** Begin Cross Module References ******************************************************** ENGINE_API UClass* Z_Construct_UClass_ACharacter(); PAPER2D_API UClass* Z_Construct_UClass_APaperCharacter(); PAPER2D_API UClass* Z_Construct_UClass_APaperCharacter_NoRegister(); PAPER2D_API UClass* Z_Construct_UClass_UPaperFlipbookComponent_NoRegister(); UPackage* Z_Construct_UPackage__Script_Paper2D(); // ********** End Cross Module References ********************************************************** // ********** Begin Class APaperCharacter ********************************************************** FClassRegistrationInfo Z_Registration_Info_UClass_APaperCharacter; UClass* APaperCharacter::GetPrivateStaticClass() { using TClass = APaperCharacter; if (!Z_Registration_Info_UClass_APaperCharacter.InnerSingleton) { GetPrivateStaticClassBody( TClass::StaticPackage(), TEXT("PaperCharacter"), Z_Registration_Info_UClass_APaperCharacter.InnerSingleton, StaticRegisterNativesAPaperCharacter, sizeof(TClass), alignof(TClass), TClass::StaticClassFlags, TClass::StaticClassCastFlags(), TClass::StaticConfigName(), (UClass::ClassConstructorType)InternalConstructor, (UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller, UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass), &TClass::Super::StaticClass, &TClass::WithinClass::StaticClass ); } return Z_Registration_Info_UClass_APaperCharacter.InnerSingleton; } UClass* Z_Construct_UClass_APaperCharacter_NoRegister() { return APaperCharacter::GetPrivateStaticClass(); } struct Z_Construct_UClass_APaperCharacter_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = { { "Comment", "// APaperCharacter behaves like ACharacter, but uses a UPaperFlipbookComponent instead of a USkeletalMeshComponent as a visual representation\n// Note: The variable named Mesh will not be set up on this actor!\n" }, { "HideCategories", "Navigation" }, { "IncludePath", "PaperCharacter.h" }, { "ModuleRelativePath", "Classes/PaperCharacter.h" }, { "ToolTip", "APaperCharacter behaves like ACharacter, but uses a UPaperFlipbookComponent instead of a USkeletalMeshComponent as a visual representation\nNote: The variable named Mesh will not be set up on this actor!" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Sprite_MetaData[] = { { "AllowPrivateAccess", "true" }, { "Category", "Character" }, { "Comment", "/** The main skeletal mesh associated with this Character (optional sub-object). */" }, { "EditInline", "true" }, { "ModuleRelativePath", "Classes/PaperCharacter.h" }, { "ToolTip", "The main skeletal mesh associated with this Character (optional sub-object)." }, }; #endif // WITH_METADATA // ********** Begin Class APaperCharacter constinit property declarations ************************** static const UECodeGen_Private::FObjectPropertyParams NewProp_Sprite; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Class APaperCharacter constinit property declarations **************************** static UObject* (*const DependentSingletons[])(); static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = { TCppClassTypeTraits::IsAbstract, }; static const UECodeGen_Private::FClassParams ClassParams; }; // struct Z_Construct_UClass_APaperCharacter_Statics // ********** Begin Class APaperCharacter Property Definitions ************************************* const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_APaperCharacter_Statics::NewProp_Sprite = { "Sprite", nullptr, (EPropertyFlags)0x01440000000a001d, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(APaperCharacter, Sprite), Z_Construct_UClass_UPaperFlipbookComponent_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Sprite_MetaData), NewProp_Sprite_MetaData) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_APaperCharacter_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_APaperCharacter_Statics::NewProp_Sprite, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_APaperCharacter_Statics::PropPointers) < 2048); // ********** End Class APaperCharacter Property Definitions *************************************** UObject* (*const Z_Construct_UClass_APaperCharacter_Statics::DependentSingletons[])() = { (UObject* (*)())Z_Construct_UClass_ACharacter, (UObject* (*)())Z_Construct_UPackage__Script_Paper2D, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_APaperCharacter_Statics::DependentSingletons) < 16); const UECodeGen_Private::FClassParams Z_Construct_UClass_APaperCharacter_Statics::ClassParams = { &APaperCharacter::StaticClass, "Game", &StaticCppClassTypeInfo, DependentSingletons, nullptr, Z_Construct_UClass_APaperCharacter_Statics::PropPointers, nullptr, UE_ARRAY_COUNT(DependentSingletons), 0, UE_ARRAY_COUNT(Z_Construct_UClass_APaperCharacter_Statics::PropPointers), 0, 0x008800A4u, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_APaperCharacter_Statics::Class_MetaDataParams), Z_Construct_UClass_APaperCharacter_Statics::Class_MetaDataParams) }; void APaperCharacter::StaticRegisterNativesAPaperCharacter() { } UClass* Z_Construct_UClass_APaperCharacter() { if (!Z_Registration_Info_UClass_APaperCharacter.OuterSingleton) { UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_APaperCharacter.OuterSingleton, Z_Construct_UClass_APaperCharacter_Statics::ClassParams); } return Z_Registration_Info_UClass_APaperCharacter.OuterSingleton; } DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, APaperCharacter); APaperCharacter::~APaperCharacter() {} // ********** End Class APaperCharacter ************************************************************ // ********** Begin Registration ******************************************************************* struct Z_CompiledInDeferFile_FID_Engine_Plugins_2D_Paper2D_Source_Paper2D_Classes_PaperCharacter_h__Script_Paper2D_Statics { static constexpr FClassRegisterCompiledInInfo ClassInfo[] = { { Z_Construct_UClass_APaperCharacter, APaperCharacter::StaticClass, TEXT("APaperCharacter"), &Z_Registration_Info_UClass_APaperCharacter, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(APaperCharacter), 858742168U) }, }; }; // Z_CompiledInDeferFile_FID_Engine_Plugins_2D_Paper2D_Source_Paper2D_Classes_PaperCharacter_h__Script_Paper2D_Statics static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_2D_Paper2D_Source_Paper2D_Classes_PaperCharacter_h__Script_Paper2D_2225625761{ TEXT("/Script/Paper2D"), Z_CompiledInDeferFile_FID_Engine_Plugins_2D_Paper2D_Source_Paper2D_Classes_PaperCharacter_h__Script_Paper2D_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_2D_Paper2D_Source_Paper2D_Classes_PaperCharacter_h__Script_Paper2D_Statics::ClassInfo), nullptr, 0, nullptr, 0, }; // ********** End Registration ********************************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS