// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "IntMargin.h" #ifdef PAPER2D_IntMargin_generated_h #error "IntMargin.generated.h already included, missing '#pragma once' in IntMargin.h" #endif #define PAPER2D_IntMargin_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FIntMargin ******************************************************** struct Z_Construct_UScriptStruct_FIntMargin_Statics; #define FID_Engine_Plugins_2D_Paper2D_Source_Paper2D_Classes_IntMargin_h_13_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FIntMargin_Statics; \ PAPER2D_API static class UScriptStruct* StaticStruct(); struct FIntMargin; // ********** End ScriptStruct FIntMargin ********************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_2D_Paper2D_Source_Paper2D_Classes_IntMargin_h PRAGMA_ENABLE_DEPRECATION_WARNINGS