// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "OnlineBeaconReservation.h" #ifdef ONLINESUBSYSTEMUTILS_OnlineBeaconReservation_generated_h #error "OnlineBeaconReservation.generated.h already included, missing '#pragma once' in OnlineBeaconReservation.h" #endif #define ONLINESUBSYSTEMUTILS_OnlineBeaconReservation_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FPlayerReservation ************************************************ struct Z_Construct_UScriptStruct_FPlayerReservation_Statics; #define FID_Engine_Plugins_Online_OnlineSubsystemUtils_Source_OnlineSubsystemUtils_Public_OnlineBeaconReservation_h_12_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FPlayerReservation_Statics; \ ONLINESUBSYSTEMUTILS_API static class UScriptStruct* StaticStruct(); struct FPlayerReservation; // ********** End ScriptStruct FPlayerReservation ************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Online_OnlineSubsystemUtils_Source_OnlineSubsystemUtils_Public_OnlineBeaconReservation_h PRAGMA_ENABLE_DEPRECATION_WARNINGS