// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ #include "UObject/GeneratedCppIncludes.h" #include "AchievementWriteCallbackProxy.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); void EmptyLinkFunctionForGeneratedCodeAchievementWriteCallbackProxy() {} // ********** Begin Cross Module References ******************************************************** COREUOBJECT_API UClass* Z_Construct_UClass_UObject_NoRegister(); ENGINE_API UClass* Z_Construct_UClass_APlayerController_NoRegister(); ENGINE_API UClass* Z_Construct_UClass_UOnlineBlueprintCallProxyBase(); ONLINESUBSYSTEMUTILS_API UClass* Z_Construct_UClass_UAchievementWriteCallbackProxy(); ONLINESUBSYSTEMUTILS_API UClass* Z_Construct_UClass_UAchievementWriteCallbackProxy_NoRegister(); ONLINESUBSYSTEMUTILS_API UFunction* Z_Construct_UDelegateFunction_OnlineSubsystemUtils_AchievementWriteCompleteDelegate__DelegateSignature(); ONLINESUBSYSTEMUTILS_API UFunction* Z_Construct_UDelegateFunction_OnlineSubsystemUtils_AchievementWriteDelegate__DelegateSignature(); UPackage* Z_Construct_UPackage__Script_OnlineSubsystemUtils(); // ********** End Cross Module References ********************************************************** // ********** Begin Delegate FAchievementWriteDelegate ********************************************* struct Z_Construct_UDelegateFunction_OnlineSubsystemUtils_AchievementWriteDelegate__DelegateSignature_Statics { struct _Script_OnlineSubsystemUtils_eventAchievementWriteDelegate_Parms { FName WrittenAchievementName; float WrittenProgress; int32 WrittenUserTag; }; #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "ModuleRelativePath", "Classes/AchievementWriteCallbackProxy.h" }, }; #endif // WITH_METADATA // ********** Begin Delegate FAchievementWriteDelegate constinit property declarations ************* static const UECodeGen_Private::FNamePropertyParams NewProp_WrittenAchievementName; static const UECodeGen_Private::FFloatPropertyParams NewProp_WrittenProgress; static const UECodeGen_Private::FIntPropertyParams NewProp_WrittenUserTag; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Delegate FAchievementWriteDelegate constinit property declarations *************** static const UECodeGen_Private::FDelegateFunctionParams FuncParams; }; // ********** Begin Delegate FAchievementWriteDelegate Property Definitions ************************ const UECodeGen_Private::FNamePropertyParams Z_Construct_UDelegateFunction_OnlineSubsystemUtils_AchievementWriteDelegate__DelegateSignature_Statics::NewProp_WrittenAchievementName = { "WrittenAchievementName", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(_Script_OnlineSubsystemUtils_eventAchievementWriteDelegate_Parms, WrittenAchievementName), METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FFloatPropertyParams Z_Construct_UDelegateFunction_OnlineSubsystemUtils_AchievementWriteDelegate__DelegateSignature_Statics::NewProp_WrittenProgress = { "WrittenProgress", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(_Script_OnlineSubsystemUtils_eventAchievementWriteDelegate_Parms, WrittenProgress), METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FIntPropertyParams Z_Construct_UDelegateFunction_OnlineSubsystemUtils_AchievementWriteDelegate__DelegateSignature_Statics::NewProp_WrittenUserTag = { "WrittenUserTag", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(_Script_OnlineSubsystemUtils_eventAchievementWriteDelegate_Parms, WrittenUserTag), METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UDelegateFunction_OnlineSubsystemUtils_AchievementWriteDelegate__DelegateSignature_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UDelegateFunction_OnlineSubsystemUtils_AchievementWriteDelegate__DelegateSignature_Statics::NewProp_WrittenAchievementName, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UDelegateFunction_OnlineSubsystemUtils_AchievementWriteDelegate__DelegateSignature_Statics::NewProp_WrittenProgress, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UDelegateFunction_OnlineSubsystemUtils_AchievementWriteDelegate__DelegateSignature_Statics::NewProp_WrittenUserTag, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UDelegateFunction_OnlineSubsystemUtils_AchievementWriteDelegate__DelegateSignature_Statics::PropPointers) < 2048); // ********** End Delegate FAchievementWriteDelegate Property Definitions ************************** const UECodeGen_Private::FDelegateFunctionParams Z_Construct_UDelegateFunction_OnlineSubsystemUtils_AchievementWriteDelegate__DelegateSignature_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UPackage__Script_OnlineSubsystemUtils, nullptr, "AchievementWriteDelegate__DelegateSignature", Z_Construct_UDelegateFunction_OnlineSubsystemUtils_AchievementWriteDelegate__DelegateSignature_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UDelegateFunction_OnlineSubsystemUtils_AchievementWriteDelegate__DelegateSignature_Statics::PropPointers), sizeof(Z_Construct_UDelegateFunction_OnlineSubsystemUtils_AchievementWriteDelegate__DelegateSignature_Statics::_Script_OnlineSubsystemUtils_eventAchievementWriteDelegate_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x00130000, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UDelegateFunction_OnlineSubsystemUtils_AchievementWriteDelegate__DelegateSignature_Statics::Function_MetaDataParams), Z_Construct_UDelegateFunction_OnlineSubsystemUtils_AchievementWriteDelegate__DelegateSignature_Statics::Function_MetaDataParams)}, }; static_assert(sizeof(Z_Construct_UDelegateFunction_OnlineSubsystemUtils_AchievementWriteDelegate__DelegateSignature_Statics::_Script_OnlineSubsystemUtils_eventAchievementWriteDelegate_Parms) < MAX_uint16); UFunction* Z_Construct_UDelegateFunction_OnlineSubsystemUtils_AchievementWriteDelegate__DelegateSignature() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUDelegateFunction(&ReturnFunction, Z_Construct_UDelegateFunction_OnlineSubsystemUtils_AchievementWriteDelegate__DelegateSignature_Statics::FuncParams); } return ReturnFunction; } void FAchievementWriteDelegate_DelegateWrapper(const FMulticastScriptDelegate& AchievementWriteDelegate, FName WrittenAchievementName, float WrittenProgress, int32 WrittenUserTag) { struct _Script_OnlineSubsystemUtils_eventAchievementWriteDelegate_Parms { FName WrittenAchievementName; float WrittenProgress; int32 WrittenUserTag; }; _Script_OnlineSubsystemUtils_eventAchievementWriteDelegate_Parms Parms; Parms.WrittenAchievementName=WrittenAchievementName; Parms.WrittenProgress=WrittenProgress; Parms.WrittenUserTag=WrittenUserTag; AchievementWriteDelegate.ProcessMulticastDelegate(&Parms); } // ********** End Delegate FAchievementWriteDelegate *********************************************** // ********** Begin Delegate FAchievementWriteCompleteDelegate ************************************* struct Z_Construct_UDelegateFunction_OnlineSubsystemUtils_AchievementWriteCompleteDelegate__DelegateSignature_Statics { struct _Script_OnlineSubsystemUtils_eventAchievementWriteCompleteDelegate_Parms { FString WrittenAchievementName; float WrittenProgress; int32 WrittenUserTag; }; #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "ModuleRelativePath", "Classes/AchievementWriteCallbackProxy.h" }, }; #endif // WITH_METADATA // ********** Begin Delegate FAchievementWriteCompleteDelegate constinit property declarations ***** static const UECodeGen_Private::FStrPropertyParams NewProp_WrittenAchievementName; static const UECodeGen_Private::FFloatPropertyParams NewProp_WrittenProgress; static const UECodeGen_Private::FIntPropertyParams NewProp_WrittenUserTag; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Delegate FAchievementWriteCompleteDelegate constinit property declarations ******* static const UECodeGen_Private::FDelegateFunctionParams FuncParams; }; // ********** Begin Delegate FAchievementWriteCompleteDelegate Property Definitions **************** const UECodeGen_Private::FStrPropertyParams Z_Construct_UDelegateFunction_OnlineSubsystemUtils_AchievementWriteCompleteDelegate__DelegateSignature_Statics::NewProp_WrittenAchievementName = { "WrittenAchievementName", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(_Script_OnlineSubsystemUtils_eventAchievementWriteCompleteDelegate_Parms, WrittenAchievementName), METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FFloatPropertyParams Z_Construct_UDelegateFunction_OnlineSubsystemUtils_AchievementWriteCompleteDelegate__DelegateSignature_Statics::NewProp_WrittenProgress = { "WrittenProgress", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(_Script_OnlineSubsystemUtils_eventAchievementWriteCompleteDelegate_Parms, WrittenProgress), METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FIntPropertyParams Z_Construct_UDelegateFunction_OnlineSubsystemUtils_AchievementWriteCompleteDelegate__DelegateSignature_Statics::NewProp_WrittenUserTag = { "WrittenUserTag", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(_Script_OnlineSubsystemUtils_eventAchievementWriteCompleteDelegate_Parms, WrittenUserTag), METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UDelegateFunction_OnlineSubsystemUtils_AchievementWriteCompleteDelegate__DelegateSignature_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UDelegateFunction_OnlineSubsystemUtils_AchievementWriteCompleteDelegate__DelegateSignature_Statics::NewProp_WrittenAchievementName, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UDelegateFunction_OnlineSubsystemUtils_AchievementWriteCompleteDelegate__DelegateSignature_Statics::NewProp_WrittenProgress, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UDelegateFunction_OnlineSubsystemUtils_AchievementWriteCompleteDelegate__DelegateSignature_Statics::NewProp_WrittenUserTag, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UDelegateFunction_OnlineSubsystemUtils_AchievementWriteCompleteDelegate__DelegateSignature_Statics::PropPointers) < 2048); // ********** End Delegate FAchievementWriteCompleteDelegate Property Definitions ****************** const UECodeGen_Private::FDelegateFunctionParams Z_Construct_UDelegateFunction_OnlineSubsystemUtils_AchievementWriteCompleteDelegate__DelegateSignature_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UPackage__Script_OnlineSubsystemUtils, nullptr, "AchievementWriteCompleteDelegate__DelegateSignature", Z_Construct_UDelegateFunction_OnlineSubsystemUtils_AchievementWriteCompleteDelegate__DelegateSignature_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UDelegateFunction_OnlineSubsystemUtils_AchievementWriteCompleteDelegate__DelegateSignature_Statics::PropPointers), sizeof(Z_Construct_UDelegateFunction_OnlineSubsystemUtils_AchievementWriteCompleteDelegate__DelegateSignature_Statics::_Script_OnlineSubsystemUtils_eventAchievementWriteCompleteDelegate_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x00130000, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UDelegateFunction_OnlineSubsystemUtils_AchievementWriteCompleteDelegate__DelegateSignature_Statics::Function_MetaDataParams), Z_Construct_UDelegateFunction_OnlineSubsystemUtils_AchievementWriteCompleteDelegate__DelegateSignature_Statics::Function_MetaDataParams)}, }; static_assert(sizeof(Z_Construct_UDelegateFunction_OnlineSubsystemUtils_AchievementWriteCompleteDelegate__DelegateSignature_Statics::_Script_OnlineSubsystemUtils_eventAchievementWriteCompleteDelegate_Parms) < MAX_uint16); UFunction* Z_Construct_UDelegateFunction_OnlineSubsystemUtils_AchievementWriteCompleteDelegate__DelegateSignature() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUDelegateFunction(&ReturnFunction, Z_Construct_UDelegateFunction_OnlineSubsystemUtils_AchievementWriteCompleteDelegate__DelegateSignature_Statics::FuncParams); } return ReturnFunction; } void FAchievementWriteCompleteDelegate_DelegateWrapper(const FMulticastScriptDelegate& AchievementWriteCompleteDelegate, const FString& WrittenAchievementName, float WrittenProgress, int32 WrittenUserTag) { struct _Script_OnlineSubsystemUtils_eventAchievementWriteCompleteDelegate_Parms { FString WrittenAchievementName; float WrittenProgress; int32 WrittenUserTag; }; _Script_OnlineSubsystemUtils_eventAchievementWriteCompleteDelegate_Parms Parms; Parms.WrittenAchievementName=WrittenAchievementName; Parms.WrittenProgress=WrittenProgress; Parms.WrittenUserTag=WrittenUserTag; AchievementWriteCompleteDelegate.ProcessMulticastDelegate(&Parms); } // ********** End Delegate FAchievementWriteCompleteDelegate *************************************** // ********** Begin Class UAchievementWriteCallbackProxy Function WriteProgress ******************** struct Z_Construct_UFunction_UAchievementWriteCallbackProxy_WriteProgress_Statics { struct AchievementWriteCallbackProxy_eventWriteProgress_Parms { UObject* WorldContextObject; APlayerController* PlayerController; FString AchievementName; float Progress; int32 UserTag; UAchievementWriteCallbackProxy* ReturnValue; }; #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "BlueprintInternalUseOnly", "true" }, { "Category", "Online|Achievements" }, { "CPP_Default_Progress", "100.000000" }, { "CPP_Default_UserTag", "0" }, { "ModuleRelativePath", "Classes/AchievementWriteCallbackProxy.h" }, { "WorldContext", "WorldContextObject" }, }; #endif // WITH_METADATA // ********** Begin Function WriteProgress constinit property declarations ************************* static const UECodeGen_Private::FObjectPropertyParams NewProp_WorldContextObject; static const UECodeGen_Private::FObjectPropertyParams NewProp_PlayerController; static const UECodeGen_Private::FStrPropertyParams NewProp_AchievementName; static const UECodeGen_Private::FFloatPropertyParams NewProp_Progress; static const UECodeGen_Private::FIntPropertyParams NewProp_UserTag; static const UECodeGen_Private::FObjectPropertyParams NewProp_ReturnValue; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Function WriteProgress constinit property declarations *************************** static const UECodeGen_Private::FFunctionParams FuncParams; }; // ********** Begin Function WriteProgress Property Definitions ************************************ const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UAchievementWriteCallbackProxy_WriteProgress_Statics::NewProp_WorldContextObject = { "WorldContextObject", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AchievementWriteCallbackProxy_eventWriteProgress_Parms, WorldContextObject), Z_Construct_UClass_UObject_NoRegister, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UAchievementWriteCallbackProxy_WriteProgress_Statics::NewProp_PlayerController = { "PlayerController", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AchievementWriteCallbackProxy_eventWriteProgress_Parms, PlayerController), Z_Construct_UClass_APlayerController_NoRegister, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UAchievementWriteCallbackProxy_WriteProgress_Statics::NewProp_AchievementName = { "AchievementName", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AchievementWriteCallbackProxy_eventWriteProgress_Parms, AchievementName), METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UAchievementWriteCallbackProxy_WriteProgress_Statics::NewProp_Progress = { "Progress", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AchievementWriteCallbackProxy_eventWriteProgress_Parms, Progress), METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FIntPropertyParams Z_Construct_UFunction_UAchievementWriteCallbackProxy_WriteProgress_Statics::NewProp_UserTag = { "UserTag", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AchievementWriteCallbackProxy_eventWriteProgress_Parms, UserTag), METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UAchievementWriteCallbackProxy_WriteProgress_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AchievementWriteCallbackProxy_eventWriteProgress_Parms, ReturnValue), Z_Construct_UClass_UAchievementWriteCallbackProxy_NoRegister, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UAchievementWriteCallbackProxy_WriteProgress_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAchievementWriteCallbackProxy_WriteProgress_Statics::NewProp_WorldContextObject, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAchievementWriteCallbackProxy_WriteProgress_Statics::NewProp_PlayerController, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAchievementWriteCallbackProxy_WriteProgress_Statics::NewProp_AchievementName, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAchievementWriteCallbackProxy_WriteProgress_Statics::NewProp_Progress, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAchievementWriteCallbackProxy_WriteProgress_Statics::NewProp_UserTag, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAchievementWriteCallbackProxy_WriteProgress_Statics::NewProp_ReturnValue, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UAchievementWriteCallbackProxy_WriteProgress_Statics::PropPointers) < 2048); // ********** End Function WriteProgress Property Definitions ************************************** const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UAchievementWriteCallbackProxy_WriteProgress_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UAchievementWriteCallbackProxy, nullptr, "WriteProgress", Z_Construct_UFunction_UAchievementWriteCallbackProxy_WriteProgress_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UAchievementWriteCallbackProxy_WriteProgress_Statics::PropPointers), sizeof(Z_Construct_UFunction_UAchievementWriteCallbackProxy_WriteProgress_Statics::AchievementWriteCallbackProxy_eventWriteProgress_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UAchievementWriteCallbackProxy_WriteProgress_Statics::Function_MetaDataParams), Z_Construct_UFunction_UAchievementWriteCallbackProxy_WriteProgress_Statics::Function_MetaDataParams)}, }; static_assert(sizeof(Z_Construct_UFunction_UAchievementWriteCallbackProxy_WriteProgress_Statics::AchievementWriteCallbackProxy_eventWriteProgress_Parms) < MAX_uint16); UFunction* Z_Construct_UFunction_UAchievementWriteCallbackProxy_WriteProgress() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UAchievementWriteCallbackProxy_WriteProgress_Statics::FuncParams); } return ReturnFunction; } DEFINE_FUNCTION(UAchievementWriteCallbackProxy::execWriteProgress) { P_GET_OBJECT(UObject,Z_Param_WorldContextObject); P_GET_OBJECT(APlayerController,Z_Param_PlayerController); P_GET_PROPERTY(FStrProperty,Z_Param_AchievementName); P_GET_PROPERTY(FFloatProperty,Z_Param_Progress); P_GET_PROPERTY(FIntProperty,Z_Param_UserTag); P_FINISH; P_NATIVE_BEGIN; *(UAchievementWriteCallbackProxy**)Z_Param__Result=UAchievementWriteCallbackProxy::WriteProgress(Z_Param_WorldContextObject,Z_Param_PlayerController,Z_Param_AchievementName,Z_Param_Progress,Z_Param_UserTag); P_NATIVE_END; } // ********** End Class UAchievementWriteCallbackProxy Function WriteProgress ********************** // ********** Begin Class UAchievementWriteCallbackProxy ******************************************* FClassRegistrationInfo Z_Registration_Info_UClass_UAchievementWriteCallbackProxy; UClass* UAchievementWriteCallbackProxy::GetPrivateStaticClass() { using TClass = UAchievementWriteCallbackProxy; if (!Z_Registration_Info_UClass_UAchievementWriteCallbackProxy.InnerSingleton) { GetPrivateStaticClassBody( TClass::StaticPackage(), TEXT("AchievementWriteCallbackProxy"), Z_Registration_Info_UClass_UAchievementWriteCallbackProxy.InnerSingleton, StaticRegisterNativesUAchievementWriteCallbackProxy, sizeof(TClass), alignof(TClass), TClass::StaticClassFlags, TClass::StaticClassCastFlags(), TClass::StaticConfigName(), (UClass::ClassConstructorType)InternalConstructor, (UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller, UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass), &TClass::Super::StaticClass, &TClass::WithinClass::StaticClass ); } return Z_Registration_Info_UClass_UAchievementWriteCallbackProxy.InnerSingleton; } UClass* Z_Construct_UClass_UAchievementWriteCallbackProxy_NoRegister() { return UAchievementWriteCallbackProxy::GetPrivateStaticClass(); } struct Z_Construct_UClass_UAchievementWriteCallbackProxy_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = { { "IncludePath", "AchievementWriteCallbackProxy.h" }, { "ModuleRelativePath", "Classes/AchievementWriteCallbackProxy.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_OnWriteSuccess_MetaData[] = { { "Comment", "// Called when there is a successful achievement write\n" }, { "ModuleRelativePath", "Classes/AchievementWriteCallbackProxy.h" }, { "ToolTip", "Called when there is a successful achievement write" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_OnWriteFailure_MetaData[] = { { "Comment", "// Called when there is an unsuccessful achievement write\n" }, { "ModuleRelativePath", "Classes/AchievementWriteCallbackProxy.h" }, { "ToolTip", "Called when there is an unsuccessful achievement write" }, }; #endif // WITH_METADATA // ********** Begin Class UAchievementWriteCallbackProxy constinit property declarations *********** static const UECodeGen_Private::FMulticastDelegatePropertyParams NewProp_OnWriteSuccess; static const UECodeGen_Private::FMulticastDelegatePropertyParams NewProp_OnWriteFailure; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Class UAchievementWriteCallbackProxy constinit property declarations ************* static constexpr UE::CodeGen::FClassNativeFunction Funcs[] = { { .NameUTF8 = UTF8TEXT("WriteProgress"), .Pointer = &UAchievementWriteCallbackProxy::execWriteProgress }, }; static UObject* (*const DependentSingletons[])(); static constexpr FClassFunctionLinkInfo FuncInfo[] = { { &Z_Construct_UFunction_UAchievementWriteCallbackProxy_WriteProgress, "WriteProgress" }, // 1772892737 }; static_assert(UE_ARRAY_COUNT(FuncInfo) < 2048); static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = { TCppClassTypeTraits::IsAbstract, }; static const UECodeGen_Private::FClassParams ClassParams; }; // struct Z_Construct_UClass_UAchievementWriteCallbackProxy_Statics // ********** Begin Class UAchievementWriteCallbackProxy Property Definitions ********************** const UECodeGen_Private::FMulticastDelegatePropertyParams Z_Construct_UClass_UAchievementWriteCallbackProxy_Statics::NewProp_OnWriteSuccess = { "OnWriteSuccess", nullptr, (EPropertyFlags)0x0010000010080000, UECodeGen_Private::EPropertyGenFlags::InlineMulticastDelegate, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAchievementWriteCallbackProxy, OnWriteSuccess), Z_Construct_UDelegateFunction_OnlineSubsystemUtils_AchievementWriteCompleteDelegate__DelegateSignature, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_OnWriteSuccess_MetaData), NewProp_OnWriteSuccess_MetaData) }; // 1201267607 const UECodeGen_Private::FMulticastDelegatePropertyParams Z_Construct_UClass_UAchievementWriteCallbackProxy_Statics::NewProp_OnWriteFailure = { "OnWriteFailure", nullptr, (EPropertyFlags)0x0010000010080000, UECodeGen_Private::EPropertyGenFlags::InlineMulticastDelegate, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAchievementWriteCallbackProxy, OnWriteFailure), Z_Construct_UDelegateFunction_OnlineSubsystemUtils_AchievementWriteCompleteDelegate__DelegateSignature, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_OnWriteFailure_MetaData), NewProp_OnWriteFailure_MetaData) }; // 1201267607 const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UAchievementWriteCallbackProxy_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAchievementWriteCallbackProxy_Statics::NewProp_OnWriteSuccess, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAchievementWriteCallbackProxy_Statics::NewProp_OnWriteFailure, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAchievementWriteCallbackProxy_Statics::PropPointers) < 2048); // ********** End Class UAchievementWriteCallbackProxy Property Definitions ************************ UObject* (*const Z_Construct_UClass_UAchievementWriteCallbackProxy_Statics::DependentSingletons[])() = { (UObject* (*)())Z_Construct_UClass_UOnlineBlueprintCallProxyBase, (UObject* (*)())Z_Construct_UPackage__Script_OnlineSubsystemUtils, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAchievementWriteCallbackProxy_Statics::DependentSingletons) < 16); const UECodeGen_Private::FClassParams Z_Construct_UClass_UAchievementWriteCallbackProxy_Statics::ClassParams = { &UAchievementWriteCallbackProxy::StaticClass, nullptr, &StaticCppClassTypeInfo, DependentSingletons, FuncInfo, Z_Construct_UClass_UAchievementWriteCallbackProxy_Statics::PropPointers, nullptr, UE_ARRAY_COUNT(DependentSingletons), UE_ARRAY_COUNT(FuncInfo), UE_ARRAY_COUNT(Z_Construct_UClass_UAchievementWriteCallbackProxy_Statics::PropPointers), 0, 0x008800A0u, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UAchievementWriteCallbackProxy_Statics::Class_MetaDataParams), Z_Construct_UClass_UAchievementWriteCallbackProxy_Statics::Class_MetaDataParams) }; void UAchievementWriteCallbackProxy::StaticRegisterNativesUAchievementWriteCallbackProxy() { UClass* Class = UAchievementWriteCallbackProxy::StaticClass(); FNativeFunctionRegistrar::RegisterFunctions(Class, MakeConstArrayView(Z_Construct_UClass_UAchievementWriteCallbackProxy_Statics::Funcs)); } UClass* Z_Construct_UClass_UAchievementWriteCallbackProxy() { if (!Z_Registration_Info_UClass_UAchievementWriteCallbackProxy.OuterSingleton) { UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UAchievementWriteCallbackProxy.OuterSingleton, Z_Construct_UClass_UAchievementWriteCallbackProxy_Statics::ClassParams); } return Z_Registration_Info_UClass_UAchievementWriteCallbackProxy.OuterSingleton; } DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UAchievementWriteCallbackProxy); UAchievementWriteCallbackProxy::~UAchievementWriteCallbackProxy() {} // ********** End Class UAchievementWriteCallbackProxy ********************************************* // ********** Begin Registration ******************************************************************* struct Z_CompiledInDeferFile_FID_Engine_Plugins_Online_OnlineSubsystemUtils_Source_OnlineSubsystemUtils_Classes_AchievementWriteCallbackProxy_h__Script_OnlineSubsystemUtils_Statics { static constexpr FClassRegisterCompiledInInfo ClassInfo[] = { { Z_Construct_UClass_UAchievementWriteCallbackProxy, UAchievementWriteCallbackProxy::StaticClass, TEXT("UAchievementWriteCallbackProxy"), &Z_Registration_Info_UClass_UAchievementWriteCallbackProxy, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UAchievementWriteCallbackProxy), 999750652U) }, }; }; // Z_CompiledInDeferFile_FID_Engine_Plugins_Online_OnlineSubsystemUtils_Source_OnlineSubsystemUtils_Classes_AchievementWriteCallbackProxy_h__Script_OnlineSubsystemUtils_Statics static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Online_OnlineSubsystemUtils_Source_OnlineSubsystemUtils_Classes_AchievementWriteCallbackProxy_h__Script_OnlineSubsystemUtils_772635975{ TEXT("/Script/OnlineSubsystemUtils"), Z_CompiledInDeferFile_FID_Engine_Plugins_Online_OnlineSubsystemUtils_Source_OnlineSubsystemUtils_Classes_AchievementWriteCallbackProxy_h__Script_OnlineSubsystemUtils_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Online_OnlineSubsystemUtils_Source_OnlineSubsystemUtils_Classes_AchievementWriteCallbackProxy_h__Script_OnlineSubsystemUtils_Statics::ClassInfo), nullptr, 0, nullptr, 0, }; // ********** End Registration ********************************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS