// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Interfaces/OnlineTurnBasedInterface.h" #ifdef ONLINESUBSYSTEM_OnlineTurnBasedInterface_generated_h #error "OnlineTurnBasedInterface.generated.h already included, missing '#pragma once' in OnlineTurnBasedInterface.h" #endif #define ONLINESUBSYSTEM_OnlineTurnBasedInterface_generated_h #include "Templates/IsUEnumClass.h" #include "UObject/ObjectMacros.h" #include "UObject/ReflectedTypeAccessors.h" #include "Templates/NoDestroy.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Online_OnlineSubsystem_Source_Public_Interfaces_OnlineTurnBasedInterface_h // ********** Begin Enum EMPMatchOutcome *********************************************************** #define FOREACH_ENUM_EMPMATCHOUTCOME(op) \ op(EMPMatchOutcome::None) \ op(EMPMatchOutcome::Quit) \ op(EMPMatchOutcome::Won) \ op(EMPMatchOutcome::Lost) \ op(EMPMatchOutcome::Tied) \ op(EMPMatchOutcome::TimeExpired) \ op(EMPMatchOutcome::First) \ op(EMPMatchOutcome::Second) \ op(EMPMatchOutcome::Third) \ op(EMPMatchOutcome::Fourth) namespace EMPMatchOutcome { enum Outcome : int; } template<> ONLINESUBSYSTEM_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EMPMatchOutcome ************************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS