// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "NiagaraSystemEmitterState.h" #ifdef NIAGARA_NiagaraSystemEmitterState_generated_h #error "NiagaraSystemEmitterState.generated.h already included, missing '#pragma once' in NiagaraSystemEmitterState.h" #endif #define NIAGARA_NiagaraSystemEmitterState_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FNiagaraSystemStateData ******************************************* struct Z_Construct_UScriptStruct_FNiagaraSystemStateData_Statics; #define FID_Engine_Plugins_FX_Niagara_Source_Niagara_Internal_NiagaraSystemEmitterState_h_48_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FNiagaraSystemStateData_Statics; \ NIAGARA_API static class UScriptStruct* StaticStruct(); struct FNiagaraSystemStateData; // ********** End ScriptStruct FNiagaraSystemStateData ********************************************* // ********** Begin ScriptStruct FNiagaraEmitterStateData ****************************************** struct Z_Construct_UScriptStruct_FNiagaraEmitterStateData_Statics; #define FID_Engine_Plugins_FX_Niagara_Source_Niagara_Internal_NiagaraSystemEmitterState_h_90_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FNiagaraEmitterStateData_Statics; \ NIAGARA_API static class UScriptStruct* StaticStruct(); struct FNiagaraEmitterStateData; // ********** End ScriptStruct FNiagaraEmitterStateData ******************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_FX_Niagara_Source_Niagara_Internal_NiagaraSystemEmitterState_h // ********** Begin Enum ENiagaraSystemInactiveResponse ******************************************** #define FOREACH_ENUM_ENIAGARASYSTEMINACTIVERESPONSE(op) \ op(ENiagaraSystemInactiveResponse::Complete) \ op(ENiagaraSystemInactiveResponse::Kill) enum class ENiagaraSystemInactiveResponse : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> NIAGARA_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum ENiagaraSystemInactiveResponse ********************************************** // ********** Begin Enum ENiagaraEmitterInactiveResponse ******************************************* #define FOREACH_ENUM_ENIAGARAEMITTERINACTIVERESPONSE(op) \ op(ENiagaraEmitterInactiveResponse::Complete) \ op(ENiagaraEmitterInactiveResponse::Kill) enum class ENiagaraEmitterInactiveResponse : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> NIAGARA_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum ENiagaraEmitterInactiveResponse ********************************************* // ********** Begin Enum ENiagaraLoopBehavior ****************************************************** #define FOREACH_ENUM_ENIAGARALOOPBEHAVIOR(op) \ op(ENiagaraLoopBehavior::Infinite) \ op(ENiagaraLoopBehavior::Multiple) \ op(ENiagaraLoopBehavior::Once) enum class ENiagaraLoopBehavior : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> NIAGARA_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum ENiagaraLoopBehavior ******************************************************** // ********** Begin Enum ENiagaraLoopDurationMode ************************************************** #define FOREACH_ENUM_ENIAGARALOOPDURATIONMODE(op) \ op(ENiagaraLoopDurationMode::Fixed) \ op(ENiagaraLoopDurationMode::Infinite) enum class ENiagaraLoopDurationMode : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> NIAGARA_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum ENiagaraLoopDurationMode **************************************************** PRAGMA_ENABLE_DEPRECATION_WARNINGS