// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Stateless/NiagaraStatelessCommon.h" #ifdef NIAGARA_NiagaraStatelessCommon_generated_h #error "NiagaraStatelessCommon.generated.h already included, missing '#pragma once' in NiagaraStatelessCommon.h" #endif #define NIAGARA_NiagaraStatelessCommon_generated_h #include "Templates/IsUEnumClass.h" #include "UObject/ObjectMacros.h" #include "UObject/ReflectedTypeAccessors.h" #include "Templates/NoDestroy.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_FX_Niagara_Source_Niagara_Internal_Stateless_NiagaraStatelessCommon_h // ********** Begin Enum ENiagaraStatelessFeatureMask ********************************************** #define FOREACH_ENUM_ENIAGARASTATELESSFEATUREMASK(op) \ op(ENiagaraStatelessFeatureMask::ExecuteGPU) \ op(ENiagaraStatelessFeatureMask::ExecuteCPU) \ op(ENiagaraStatelessFeatureMask::None) \ op(ENiagaraStatelessFeatureMask::ExecuteAll) \ op(ENiagaraStatelessFeatureMask::All) enum class ENiagaraStatelessFeatureMask : uint32; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> NIAGARA_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum ENiagaraStatelessFeatureMask ************************************************ PRAGMA_ENABLE_DEPRECATION_WARNINGS