// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "NiagaraEmitterHandle.h" #ifdef NIAGARA_NiagaraEmitterHandle_generated_h #error "NiagaraEmitterHandle.generated.h already included, missing '#pragma once' in NiagaraEmitterHandle.h" #endif #define NIAGARA_NiagaraEmitterHandle_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FNiagaraEmitterHandle ********************************************* struct Z_Construct_UScriptStruct_FNiagaraEmitterHandle_Statics; #define FID_Engine_Plugins_FX_Niagara_Source_Niagara_Classes_NiagaraEmitterHandle_h_28_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FNiagaraEmitterHandle_Statics; \ NIAGARA_API static class UScriptStruct* StaticStruct(); struct FNiagaraEmitterHandle; // ********** End ScriptStruct FNiagaraEmitterHandle *********************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_FX_Niagara_Source_Niagara_Classes_NiagaraEmitterHandle_h // ********** Begin Enum ENiagaraEmitterMode ******************************************************* #define FOREACH_ENUM_ENIAGARAEMITTERMODE(op) \ op(ENiagaraEmitterMode::Standard) \ op(ENiagaraEmitterMode::Stateless) enum class ENiagaraEmitterMode : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> NIAGARA_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum ENiagaraEmitterMode ********************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS