// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "NiagaraDataSetCompiledData.h" #ifdef NIAGARA_NiagaraDataSetCompiledData_generated_h #error "NiagaraDataSetCompiledData.generated.h already included, missing '#pragma once' in NiagaraDataSetCompiledData.h" #endif #define NIAGARA_NiagaraDataSetCompiledData_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FNiagaraVariableLayoutInfo **************************************** struct Z_Construct_UScriptStruct_FNiagaraVariableLayoutInfo_Statics; #define FID_Engine_Plugins_FX_Niagara_Source_Niagara_Classes_NiagaraDataSetCompiledData_h_11_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FNiagaraVariableLayoutInfo_Statics; \ NIAGARA_API static class UScriptStruct* StaticStruct(); struct FNiagaraVariableLayoutInfo; // ********** End ScriptStruct FNiagaraVariableLayoutInfo ****************************************** // ********** Begin ScriptStruct FNiagaraDataSetCompiledData *************************************** struct Z_Construct_UScriptStruct_FNiagaraDataSetCompiledData_Statics; #define FID_Engine_Plugins_FX_Niagara_Source_Niagara_Classes_NiagaraDataSetCompiledData_h_47_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FNiagaraDataSetCompiledData_Statics; \ NIAGARA_API static class UScriptStruct* StaticStruct(); struct FNiagaraDataSetCompiledData; // ********** End ScriptStruct FNiagaraDataSetCompiledData ***************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_FX_Niagara_Source_Niagara_Classes_NiagaraDataSetCompiledData_h PRAGMA_ENABLE_DEPRECATION_WARNINGS