// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "NiagaraDataChannelVariable.h" #ifdef NIAGARA_NiagaraDataChannelVariable_generated_h #error "NiagaraDataChannelVariable.generated.h already included, missing '#pragma once' in NiagaraDataChannelVariable.h" #endif #define NIAGARA_NiagaraDataChannelVariable_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FNiagaraDataChannelVariable *************************************** struct Z_Construct_UScriptStruct_FNiagaraDataChannelVariable_Statics; #define FID_Engine_Plugins_FX_Niagara_Source_Niagara_Public_NiagaraDataChannelVariable_h_11_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FNiagaraDataChannelVariable_Statics; \ NIAGARA_API static class UScriptStruct* StaticStruct(); \ typedef FNiagaraVariableBase Super; struct FNiagaraDataChannelVariable; // ********** End ScriptStruct FNiagaraDataChannelVariable ***************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_FX_Niagara_Source_Niagara_Public_NiagaraDataChannelVariable_h PRAGMA_ENABLE_DEPRECATION_WARNINGS